Revert "app/internal/window: finish GL commands before resizing"

This reverts commit 8e874e1afd.

Didn't fix flickering.
This commit is contained in:
Elias Naur
2019-11-06 16:09:21 +01:00
parent 68063633f2
commit 6287c1750f
+2 -2
View File
@@ -134,8 +134,6 @@ func (c *context) MakeCurrent() error {
if c.eglWin == win && width == c.width && height == c.height {
return nil
}
// Make sure any in-flight GL commands are complete.
c.c.Finish()
c.width, c.height = width, height
// Do not re-create surfaces when only resizing. This prevents flickering when resizing on X11.
if c.eglWin != win {
@@ -144,6 +142,8 @@ func (c *context) MakeCurrent() error {
c.srgbFBO = nil
}
if c.eglSurf != nilEGLSurface {
// Make sure any in-flight GL commands are complete.
c.c.Finish()
eglMakeCurrent(c.eglCtx.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
eglDestroySurface(c.eglCtx.disp, c.eglSurf)
c.eglSurf = nilEGLSurface