mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
app,gpu,internal/egl: lock OS thread when making OpenGL context current
OpenGL stores the current context in thread-local memory, but commit
4f5baa9a51 removed a runtime.LockOSThread from app.Window that ensured
the goroutine that drives the context stays on the operating thread that
has the context current. This change restores the thread lock.
As a bonus, this change makes the OpenGL contexts responsible for locking
the thread at MakeCurrent, thereby removing LockOSThread calls from GPU
backend-agnostic code.
Fixes: https://todo.sr.ht/~eliasnaur/gio/334
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -31,6 +31,7 @@ import "C"
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import (
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"errors"
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"fmt"
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"runtime"
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"gioui.org/gpu"
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"gioui.org/internal/gl"
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@@ -101,6 +102,9 @@ func (c *context) Present() error {
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}
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func (c *context) Lock() error {
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// OpenGL contexts are implicit and thread-local. Lock the OS thread.
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runtime.LockOSThread()
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if C.gio_makeCurrent(c.ctx) == 0 {
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return errors.New("[EAGLContext setCurrentContext] failed")
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}
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+6
-2
@@ -7,6 +7,9 @@ package app
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import (
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"errors"
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"runtime"
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"unsafe"
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"gioui.org/gpu"
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"gioui.org/internal/gl"
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@@ -35,8 +38,6 @@ static void glFlush(PFN_glFlush f) {
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*/
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import "C"
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import "unsafe"
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type glContext struct {
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c *gl.Functions
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ctx C.CFTypeRef
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@@ -95,6 +96,9 @@ func (c *glContext) Present() error {
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}
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func (c *glContext) Lock() error {
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// OpenGL contexts are implicit and thread-local. Lock the OS thread.
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runtime.LockOSThread()
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C.gio_lockContext(c.ctx)
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C.gio_makeCurrentContext(c.ctx)
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return nil
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@@ -165,7 +165,6 @@ func newDriver(t *testing.T) driver.Device {
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if err != nil {
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t.Skipf("no context available: %v", err)
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}
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runtime.LockOSThread()
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if err := ctx.MakeCurrent(); err != nil {
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t.Fatal(err)
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}
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@@ -8,7 +8,6 @@ import (
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"errors"
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"image"
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"image/color"
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"runtime"
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"gioui.org/gpu"
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"gioui.org/gpu/internal/driver"
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@@ -146,8 +145,6 @@ func (w *Window) Screenshot(img *image.RGBA) error {
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func contextDo(ctx context, f func() error) error {
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errCh := make(chan error)
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go func() {
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runtime.LockOSThread()
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defer runtime.UnlockOSThread()
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if err := ctx.MakeCurrent(); err != nil {
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errCh <- err
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return
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@@ -135,6 +135,9 @@ func (c *Context) ReleaseCurrent() {
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}
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func (c *Context) MakeCurrent() error {
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// OpenGL contexts are implicit and thread-local. Lock the OS thread.
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runtime.LockOSThread()
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if c.eglSurf == nilEGLSurface && !c.eglCtx.surfaceless {
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return errors.New("no surface created yet EGL_KHR_surfaceless_context is not supported")
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}
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