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app,gpu,internal/egl: lock OS thread when making OpenGL context current
OpenGL stores the current context in thread-local memory, but commit
4f5baa9a51 removed a runtime.LockOSThread from app.Window that ensured
the goroutine that drives the context stays on the operating thread that
has the context current. This change restores the thread lock.
As a bonus, this change makes the OpenGL contexts responsible for locking
the thread at MakeCurrent, thereby removing LockOSThread calls from GPU
backend-agnostic code.
Fixes: https://todo.sr.ht/~eliasnaur/gio/334
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -135,6 +135,9 @@ func (c *Context) ReleaseCurrent() {
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}
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func (c *Context) MakeCurrent() error {
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// OpenGL contexts are implicit and thread-local. Lock the OS thread.
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runtime.LockOSThread()
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if c.eglSurf == nilEGLSurface && !c.eglCtx.surfaceless {
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return errors.New("no surface created yet EGL_KHR_surfaceless_context is not supported")
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}
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