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gpu: support forced OpenGL ES mode, for ANGLE on macOS
macOS is the only platform where desktop OpenGL is used. To support foreign ANGLE contexts add a setting to override Gio's selection of OpenGL implementation. The bulk of this change is making all function pointers per-context instead of global, and loading the OpenGL library dynamically. As a side effect we're closer to Gio tolerating a platform without any OpenGL implementation. For example, Apple has deprecated OpenGL and OpenGL ES on its platforms and may remove them in the future. Note that as a side-effect of this change, Gio needs Go 1.16 or newer to run on iOS. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -9,13 +9,16 @@ import (
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"gioui.org/internal/gl"
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)
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// See gpu/api.go for documentation for the API types
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// See gpu/api.go for documentation for the API types.
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type API interface {
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implementsAPI()
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}
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type OpenGL struct {
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// ES forces the use of ANGLE OpenGL ES libraries on macOS. It is
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// ignored on all other platforms.
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ES bool
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// Context contains the WebGL context for WebAssembly platforms. It is
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// empty for all other platforms; an OpenGL context is assumed current when
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// calling NewDevice.
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@@ -131,7 +131,7 @@ func init() {
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}
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func newOpenGLDevice(api driver.OpenGL) (driver.Device, error) {
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f, err := gl.NewFunctions(api.Context)
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f, err := gl.NewFunctions(api.Context, api.ES)
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if err != nil {
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return nil, err
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}
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