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macOS is the only platform where desktop OpenGL is used. To support foreign ANGLE contexts add a setting to override Gio's selection of OpenGL implementation. The bulk of this change is making all function pointers per-context instead of global, and loading the OpenGL library dynamically. As a side effect we're closer to Gio tolerating a platform without any OpenGL implementation. For example, Apple has deprecated OpenGL and OpenGL ES on its platforms and may remove them in the future. Note that as a side-effect of this change, Gio needs Go 1.16 or newer to run on iOS. Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio - https://gioui.org
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).
Installation, examples, documentation
Go to gioui.org.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%