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https://git.sr.ht/~eliasnaur/gio
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widget/material: use clip.Circle to draw circles
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
@@ -5,7 +5,6 @@ package material
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import (
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"image"
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"image/color"
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"math"
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"gioui.org/f32"
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"gioui.org/internal/f32color"
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@@ -52,10 +51,12 @@ func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dim
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background := f32color.MulAlpha(c.IconColor, 70)
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var p clip.Path
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p.Begin(gtx.Ops)
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addCircle(&p, float32(size)/2)
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paint.FillShape(gtx.Ops, background, clip.Outline{Path: p.End()}.Op())
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radius := float32(size) / 2
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paint.FillShape(gtx.Ops, background,
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clip.Circle{
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Center: f32.Point{X: radius, Y: radius},
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Radius: radius,
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}.Op(gtx.Ops))
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return dims
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}),
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@@ -85,14 +86,3 @@ func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dim
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pointer.Rect(image.Rectangle{Max: dims.Size}).Add(gtx.Ops)
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return dims
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}
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// addCircle adds the outline of a circle to a path.
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func addCircle(p *clip.Path, r float32) {
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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const c = 4 * (math.Sqrt2 - 1) / 3 // 4*(sqrt(2)-1)/3
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p.Move(f32.Point{X: 2 * r, Y: 2*r - r})
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p.Cube(f32.Point{X: 0, Y: r * c}, f32.Point{X: -r + r*c, Y: r}, f32.Point{X: -r, Y: r})
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p.Cube(f32.Point{X: -r * c, Y: 0}, f32.Point{X: -r, Y: -r + r*c}, f32.Point{X: -r, Y: -r})
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p.Cube(f32.Point{X: 0, Y: -r * c}, f32.Point{X: r - r*c, Y: -r}, f32.Point{X: r, Y: -r})
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p.Cube(f32.Point{X: r * c, Y: 0}, f32.Point{X: r, Y: r - r*c}, f32.Point{X: r, Y: r})
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}
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@@ -6,6 +6,7 @@ import (
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"image"
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"image/color"
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"gioui.org/f32"
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"gioui.org/internal/f32color"
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"gioui.org/layout"
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"gioui.org/op"
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@@ -83,16 +84,12 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
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st.Load()
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// Draw thumb.
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st = op.Save(gtx.Ops)
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pt := axis.Convert(image.Pt(thumbPos, sizeCross/2))
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rpt := image.Pt(thumbRadius, thumbRadius)
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thumb := image.Rectangle{
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Min: pt.Sub(rpt),
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Max: pt.Add(rpt),
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}
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clip.UniformRRect(layout.FRect(thumb), float32(thumbRadius)).Add(gtx.Ops)
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paint.Fill(gtx.Ops, color)
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st.Load()
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paint.FillShape(gtx.Ops, color,
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clip.Circle{
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Center: f32.Point{X: float32(pt.X), Y: float32(pt.Y)},
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Radius: float32(thumbRadius),
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}.Op(gtx.Ops))
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return layout.Dimensions{Size: size}
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}
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+18
-22
@@ -88,30 +88,34 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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op.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops)
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}
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thumbRadius := float32(thumbSize) / 2
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// Draw hover.
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if s.Switch.Hovered() {
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var p clip.Path
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r := 1.7 * float32(thumbSize) / 2
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p.Begin(gtx.Ops)
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//p.Move(f32.Pt(-float32(thumbSize)/2, -float32(thumbSize)/2))
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p.Move(f32.Pt(-r+float32(thumbSize)/2, -r+float32(thumbSize)/2))
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addCircle(&p, r)
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r := 1.7 * thumbRadius
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background := f32color.MulAlpha(s.Color.Enabled, 70)
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paint.FillShape(gtx.Ops, background, clip.Outline{Path: p.End()}.Op())
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paint.FillShape(gtx.Ops, background,
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clip.Circle{
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Center: f32.Point{X: thumbRadius, Y: thumbRadius},
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Radius: r,
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}.Op(gtx.Ops))
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}
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// Draw thumb shadow, a translucent disc slightly larger than the
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// thumb itself.
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shadowStack := op.Save(gtx.Ops)
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shadowSize := float32(2)
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// Center shadow horizontally and slightly adjust its Y.
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op.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops)
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drawDisc(gtx.Ops, float32(thumbSize)+shadowSize, argb(0x55000000))
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shadowStack.Load()
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paint.FillShape(gtx.Ops, argb(0x55000000),
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clip.Circle{
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Center: f32.Point{X: thumbRadius, Y: thumbRadius + .25},
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Radius: thumbRadius + 1,
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}.Op(gtx.Ops))
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// Draw thumb.
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drawDisc(gtx.Ops, float32(thumbSize), col)
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stack.Load()
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paint.FillShape(gtx.Ops, col,
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clip.Circle{
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Center: f32.Point{X: thumbRadius, Y: thumbRadius},
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Radius: thumbRadius,
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}.Op(gtx.Ops))
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// Set up click area.
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stack = op.Save(gtx.Ops)
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@@ -130,11 +134,3 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
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dims := image.Point{X: trackWidth, Y: thumbSize}
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return layout.Dimensions{Size: dims}
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}
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func drawDisc(ops *op.Ops, sz float32, col color.NRGBA) {
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defer op.Save(ops).Load()
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rr := sz / 2
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clip.UniformRRect(f32.Rectangle{Max: f32.Pt(sz, sz)}, rr).Add(ops)
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paint.ColorOp{Color: col}.Add(ops)
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paint.PaintOp{}.Add(ops)
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}
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