widget/material: use clip.Circle to draw circles

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
Egon Elbre
2021-03-13 14:46:46 +02:00
committed by Elias Naur
parent ee8e267d22
commit b9f2e0fb41
3 changed files with 30 additions and 47 deletions
+6 -16
View File
@@ -5,7 +5,6 @@ package material
import (
"image"
"image/color"
"math"
"gioui.org/f32"
"gioui.org/internal/f32color"
@@ -52,10 +51,12 @@ func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dim
background := f32color.MulAlpha(c.IconColor, 70)
var p clip.Path
p.Begin(gtx.Ops)
addCircle(&p, float32(size)/2)
paint.FillShape(gtx.Ops, background, clip.Outline{Path: p.End()}.Op())
radius := float32(size) / 2
paint.FillShape(gtx.Ops, background,
clip.Circle{
Center: f32.Point{X: radius, Y: radius},
Radius: radius,
}.Op(gtx.Ops))
return dims
}),
@@ -85,14 +86,3 @@ func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dim
pointer.Rect(image.Rectangle{Max: dims.Size}).Add(gtx.Ops)
return dims
}
// addCircle adds the outline of a circle to a path.
func addCircle(p *clip.Path, r float32) {
// https://pomax.github.io/bezierinfo/#circles_cubic.
const c = 4 * (math.Sqrt2 - 1) / 3 // 4*(sqrt(2)-1)/3
p.Move(f32.Point{X: 2 * r, Y: 2*r - r})
p.Cube(f32.Point{X: 0, Y: r * c}, f32.Point{X: -r + r*c, Y: r}, f32.Point{X: -r, Y: r})
p.Cube(f32.Point{X: -r * c, Y: 0}, f32.Point{X: -r, Y: -r + r*c}, f32.Point{X: -r, Y: -r})
p.Cube(f32.Point{X: 0, Y: -r * c}, f32.Point{X: r - r*c, Y: -r}, f32.Point{X: r, Y: -r})
p.Cube(f32.Point{X: r * c, Y: 0}, f32.Point{X: r, Y: r - r*c}, f32.Point{X: r, Y: r})
}
+6 -9
View File
@@ -6,6 +6,7 @@ import (
"image"
"image/color"
"gioui.org/f32"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op"
@@ -83,16 +84,12 @@ func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
st.Load()
// Draw thumb.
st = op.Save(gtx.Ops)
pt := axis.Convert(image.Pt(thumbPos, sizeCross/2))
rpt := image.Pt(thumbRadius, thumbRadius)
thumb := image.Rectangle{
Min: pt.Sub(rpt),
Max: pt.Add(rpt),
}
clip.UniformRRect(layout.FRect(thumb), float32(thumbRadius)).Add(gtx.Ops)
paint.Fill(gtx.Ops, color)
st.Load()
paint.FillShape(gtx.Ops, color,
clip.Circle{
Center: f32.Point{X: float32(pt.X), Y: float32(pt.Y)},
Radius: float32(thumbRadius),
}.Op(gtx.Ops))
return layout.Dimensions{Size: size}
}
+18 -22
View File
@@ -88,30 +88,34 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
op.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops)
}
thumbRadius := float32(thumbSize) / 2
// Draw hover.
if s.Switch.Hovered() {
var p clip.Path
r := 1.7 * float32(thumbSize) / 2
p.Begin(gtx.Ops)
//p.Move(f32.Pt(-float32(thumbSize)/2, -float32(thumbSize)/2))
p.Move(f32.Pt(-r+float32(thumbSize)/2, -r+float32(thumbSize)/2))
addCircle(&p, r)
r := 1.7 * thumbRadius
background := f32color.MulAlpha(s.Color.Enabled, 70)
paint.FillShape(gtx.Ops, background, clip.Outline{Path: p.End()}.Op())
paint.FillShape(gtx.Ops, background,
clip.Circle{
Center: f32.Point{X: thumbRadius, Y: thumbRadius},
Radius: r,
}.Op(gtx.Ops))
}
// Draw thumb shadow, a translucent disc slightly larger than the
// thumb itself.
shadowStack := op.Save(gtx.Ops)
shadowSize := float32(2)
// Center shadow horizontally and slightly adjust its Y.
op.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops)
drawDisc(gtx.Ops, float32(thumbSize)+shadowSize, argb(0x55000000))
shadowStack.Load()
paint.FillShape(gtx.Ops, argb(0x55000000),
clip.Circle{
Center: f32.Point{X: thumbRadius, Y: thumbRadius + .25},
Radius: thumbRadius + 1,
}.Op(gtx.Ops))
// Draw thumb.
drawDisc(gtx.Ops, float32(thumbSize), col)
stack.Load()
paint.FillShape(gtx.Ops, col,
clip.Circle{
Center: f32.Point{X: thumbRadius, Y: thumbRadius},
Radius: thumbRadius,
}.Op(gtx.Ops))
// Set up click area.
stack = op.Save(gtx.Ops)
@@ -130,11 +134,3 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
dims := image.Point{X: trackWidth, Y: thumbSize}
return layout.Dimensions{Size: dims}
}
func drawDisc(ops *op.Ops, sz float32, col color.NRGBA) {
defer op.Save(ops).Load()
rr := sz / 2
clip.UniformRRect(f32.Rectangle{Max: f32.Pt(sz, sz)}, rr).Add(ops)
paint.ColorOp{Color: col}.Add(ops)
paint.PaintOp{}.Add(ops)
}