44 Commits

Author SHA1 Message Date
Admin f73287be87 all: clean up code, upgrade to modern Go
Signed-off-by: ddkwork
2025-05-05 19:46:39 +02:00
Egon Elbre 5fa94ff67b op/paint: add nearest neighbor scaling
This adds support for nearest neighbor filtering,
which can be useful in quite a few scenarios.

  img := paint.NewImageOp(m)
  img.Filter = paint.FilterNearest
  img.Add(gtx.Ops)

Fixes: https://todo.sr.ht/~eliasnaur/gio/414
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-11-15 10:38:02 -06:00
Egon Elbre 49296bd0ca internal/ops: use uint32 for pc, version, macroID
4GB of render data should be sufficient for anyone.

By replacing an int with uint32, it allows for a smaller memory
footprint and faster caching. Example impact on rendering static
labels.

                                     │  before.txt  │             after.txt              │
                                     │    sec/op    │   sec/op     vs base               │
LabelStatic/1000runes-RTL-arabic-32     98.08µ ± 3%   88.17µ ± 1%  -10.10% (p=0.002 n=6)
LabelStatic/1000runes-RTL-complex-32    103.9µ ± 2%   101.9µ ± 1%   -1.84% (p=0.009 n=6)
LabelStatic/1000runes-RTL-emoji-32      113.3µ ± 2%   100.7µ ± 3%  -11.11% (p=0.002 n=6)
LabelStatic/1000runes-RTL-latin-32     100.01µ ± 1%   92.31µ ± 1%   -7.69% (p=0.002 n=6)
LabelStatic/1000runes-LTR-arabic-32     97.90µ ± 2%   87.92µ ± 2%  -10.19% (p=0.002 n=6)
LabelStatic/1000runes-LTR-complex-32   102.63µ ± 2%   99.81µ ± 1%   -2.75% (p=0.002 n=6)
LabelStatic/1000runes-LTR-emoji-32     106.56µ ± 2%   98.47µ ± 1%   -7.59% (p=0.002 n=6)
LabelStatic/1000runes-LTR-latin-32      97.51µ ± 1%   92.60µ ± 3%   -5.03% (p=0.002 n=6)
geomean                                 102.4µ        95.09µ        -7.10%

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-11-09 15:18:46 -05:00
Elias Naur ae3bd2a1e1 op/paint: add opacity operation
The new paint.PushOpacity allows for adjusting the opacity of a group
of drawing operations.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-09-08 11:46:17 -05:00
Pierre Curto bcf3ff77ff op/paint: remove unnecessary check in ImageOp
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2021-11-10 17:31:50 +01:00
Elias Naur 29cea1db49 io/pointer,io/router: replace AreaOp with clip.Op
Pointer hit areas and paint clip areas are separate concepts, but
similar enough to warrant merging. This change replaces pointer hit
areas with clip areas, so Gio is left with just one area concept (in
package op/clip).

The reason for separating the concepts in the original Gio release was
because of my being unsure general path/stroke hit areas would ever be
implemented, let alone efficient.

This change represents a change of mind, in the sense that it's better
to have an incomplete API than two separate area concepts.

Leave the deprecated pointer.Rect, pointer.Ellipse for temporary
backwards compatibility.

This is an API change. Most existing programs should continue to build
with this change, but may have to adjust to having all clip.Ops participate
in InputOp hit areas.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-11-03 14:12:31 +01:00
Elias Naur 0048f7be1d internal/ops: hide Ops methods by converting them to package functions
Ops is in the internal package ops, but external clients can reach its
method through op.Ops.Internal. Hide them by converting them to internal
package functions.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-10-12 14:50:15 +02:00
Elias Naur 391725b9d0 op: move Ops internal methods and state to internal package ops
Merge package opconsts into ops as well; it only existed to break
import cycles.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-10-08 17:21:56 +02:00
Elias Naur 936c266b03 all: [API] split operation stack into per-state stacks
The op.Save and Load methods exist to support the need for
transformation, clip, pointer area state to behave as stacks. For
example, layout needs to apply an offset to its children but not
subsequent operations.

Before this change, op.Save and Load were used to save and restore the
state:

    ops := new(op.Ops)
    // Save state.
    state := op.Save(ops)
    // Apply offset.
    op.Offset(...).Add(ops)
    // Draw with offset applied.
    draw(ops)
    // Restore state.
    state.Load()

A drawback with the op.Save mechanism is that there is no direct
connection between the state change and the saving and loading of state.
This causes confusion as to when a Save/Load is needed and who is
responsible for performing them, which leads to subtle bugs and over-use
of Save/Loads.

This change gets rid of the general state stack and replaces it with
per-state stacks. There is now a stack for transformation, clip, pointer
areas, and they can only be restored by the code pushing state to them.
The example above now becomes:

    ops := new(op.Ops)
    // Push offset to the transformation stack.
    stack := op.Offset(...).Push(ops)
    // Draw with offset applied.
    draw(ops)
    // Restore state.
    stack.Pop()

For convenience, transformation also be Add'ed if the stack operation is
not required.

Simple state such as the current material no longer has a way to be
restored; it is assumed the client of a PaintOp adds their desired
material operation before it.

API change: replace op.Save/Load with explicit Push/Pop scopes for
op.TransformOps, pointer.AreaOps, clip.Ops.

To ease porting, this change retains a version of op.Save/Load that
saves and restores the transformation and clip stacks. It also retains
an Add method for clip.Op.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-10-08 17:21:56 +02:00
Elias Naur 414be0a0b3 gpu: Merge GPU.Collect and GPU.Frame
There's no meaningful reason to have them separate. The intention was to
enable rendering concurrent with other processing, but that's gaining
framerate at the expense of input latency and complicating ImageOp
semantics.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-24 08:30:52 +02:00
Petr Karmashev 1efe68c154 op/paint: remove duplicate word
Signed-off-by: Petr Karmashev <smonkl@bk.ru>
2021-08-04 12:58:05 +02:00
Elias Naur 75c9736708 op/paint: skip zero images
Updates gio#235

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-06-16 12:01:42 +02:00
Elias Naur d331dd2de8 op: rename StackOp/Push/Pop to StateOp/Save/Load
The semantics were relaxed in a previous commit; this change renames
to operations accordingly.

API change. Use gofmt to adjust your code accordingly:

gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()'
gofmt -r 'op.Push(a) -> op.Save(a)'
gofmt -r 'v.Pop() -> v.Load()'
gofmt -r 'op.StackOp -> op.StateOp'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-12 21:28:59 +01:00
Egon Elbre 918a5da308 Many operations do not pass refs to Write. Similarly adding
...interface{} requires constructing a slice, which is slow.

This cuts about 100ns from RRect and Border benchmark.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-11-23 23:43:17 +01:00
Egon Elbre 21ef492cc9 all: use color.NRGBA in public API
color.RGBA has two problems with regards to using it.

First the color values need to be premultiplied, whereas most APIs
have non-premultiplied values. This is mainly to preserve color components
with low alpha values.

Second there are two ways to premultiply with sRGB. One is to premultiply
after sRGB conversion, the other is before. This makes using the API more
confusing.

Using color.NRGBA in sRGB makes it align with CSS.e

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-11-19 11:30:11 +01:00
Elias Naur 23fa3480c6 op/paint: update documentation to match the removal of PaintOp.Rect
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-16 12:54:58 +01:00
Elias Naur 8b5c0d8b0c op/paint: document that color.RGBA values are in the sRGB color space
Updates gio#169

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-08 19:31:38 +01:00
Elias Naur 94d242d18c op/paint: remove support for PaintOp.Rect
PaintOp.Rect is the wrong abstraction; it implies a clip operation
better handled by package clip, and not all paints need it (colors).
Furthermore, it's awkward to specify a PaintOp that fills up the
current clip area, regardless of its size.

Redefine PathOp to mean "fill current clip area".

API change. Replace uses of PaintOp.Rect with a TransformOp applied
before the PaintOp.

Leave a TODO for the PathOp infinity area.

Fixes gio#167

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-05 16:32:19 +01:00
Elias Naur afb52194d1 app/headless,internal/rendertest: replace PaintOps with Fill/FillShape
We're about to remove PaintOp.Rect. Replacing PaintOps with Fill or
FillShape where possible will ease the transition.

Using Fill in tests exposed a problem with the infinity in paint.Fill.
Adjust it for now; it will be removed later.

Updates gio#167

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-05 16:12:39 +01:00
Elias Naur 852958f4b5 gpu,widget,op/paint,gpu: remove support for ImageOp.Rect
This is effectively a revert of commit gioui.org/commit/69dfd2e3a5541.

ImageOp.Rect is the wrong abstraction; it implies a clipping operation that is
better handled by package clip.

API change. Uses of ImageOp.Rect should apply a clip.Rect before the PaintOp,
or use image.RGBA.SubImage (or similar).

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-05 13:36:36 +01:00
Elias Naur efdd5ae602 op/paint: make the shape argument last in FillShape
FillShape is a generalization of Fill, so it seems more natural to
have the extra argument last.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-03 18:57:25 +01:00
Egon Elbre f00f3a3359 gpu: add linear gradient
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-11-03 15:39:06 +01:00
Chris Waldon fc307c1e71 op/paint: add Fill helpers for painting an area with a solid color
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2020-10-22 18:57:47 +02:00
Elias Naur 31acd5451e op/paint: further clarify PaintOp documentation
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-14 13:44:36 +02:00
Elias Naur 29c9b06dab op/paint: document ImageOp gotcha
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-14 13:31:21 +02:00
Elias Naur b7ba809517 op/paint: rename material to brush
The "material" name clashes with the theme of the same name.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-14 13:19:15 +02:00
Elias Naur 81f474f5d7 op/paint,io/system: document ImageOp lifetime
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-14 13:15:05 +02:00
Elias Naur af68e17dd3 op/paint: set subimage Rect when converting image
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-03-12 18:42:20 +01:00
Elias Naur 69dfd2e3a5 op/paint: add support for efficient ImageOp subimages
The new field ImageOp.Rect is initialized to cover the entire source
image, but can be modified to draw only a section of it.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-13 13:15:32 +01:00
axel paulander 2e66c90aee op/paint: correct image loading
Corrected the use of draw.Draw in paint.NewImageOp as the old use only works for images starting at the origin

Signed-off-by: Axel Paulander <axel.paulander@gmail.com>
2020-01-10 17:52:33 +01:00
Elias Naur e864ac3fc3 op/clip: split clip operations into its own package
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-11-09 19:07:00 +01:00
Elias Naur 560cf6054c op/paint: add note that ClipOp intersects the clip, not replace it
Updates #61

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-11-09 18:31:49 +01:00
Elias Naur f1d971268e op/paint: guard against nil image in ImageOp.Size
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-11-07 21:08:01 +01:00
aarzilli 454b226404 op/paint: NewImageOp does not need to make copies of RGBA images
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-11-07 18:44:31 +01:00
Elias Naur 97299dc2f9 op/paint: make every ImageOp unique
The gioui.org/commit/74407a50d598bfd27e8f8e48b6832cc5df04de77
added a NewImageOp constructor that always copies the supplied
image. It does that for two reasons:

First, the image.Image reference is used in the image=>texture
map of cached textures. Without a copy, we wouldn't detect a
modified image even if a new ImageOp was created.

Second, we don't want the program to touch the image while the GPU
is uploading it.

The second reason was removed in a previous change that blocks
FrameEvent.Frame until we're done with the operations, including
uploading images to the GPU.

The first reason is easily fixed by using a unique per ImageOp,
as pointed out by Alessandro Arzilli.

This change switches to using the unique key. Alessandro's patch
avoids the copy when possible.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-11-07 18:27:06 +01:00
aarzilli 299e966816 op/paint: make documentation of Line clearer
The movement is not to an absolute coordinate but by a delta relative
to the current position of the pen.
2019-11-05 17:57:50 +01:00
Elias Naur fa00b53e13 op: change signature of Ops.Write
By returning the allocated data buffer, Ops can become an interface
in a future change without forcing operations to allocate.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-14 23:10:35 +02:00
Elias Naur 88208891de op/paint,app/internal/gpu: post-process paths during GPU upload
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-14 22:51:52 +02:00
Elias Naur d9100b506f op,op/paint: remove aux awareness from Ops
Aux data is now entirely confined to the writers (Path) and the
ops Reader parser.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-14 20:20:56 +02:00
Elias Naur 74407a50d5 op/paint: add NewImageOp, unexport ImageOp fields
With public ImageOp fields there was no way to mark an image.Image as modified.
Replace them with NewImageOp that always make a copy, and use the opportunity
to ensure the copy is ready to upload to a GPU texture.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-14 18:06:50 +02:00
Elias Naur ef5cf5b724 op/paint: return ClipOp from Path.End
Instead of adding an implicit ClipOp, return a ClipOp ready to use, freeing the
caller from recording a macro.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-12 14:01:46 +02:00
Elias Naur 31e12607d7 op/paint: note that ImageOp caches image contents
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-03 19:26:37 +02:00
Elias Naur 6dad034b22 op/paint: rename PathBuilder to Path
There was no "Path" to "Build", so let's just use the simpler name.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-03 13:35:38 +02:00
Elias Naur beaec661d2 op/paint: move paint package below the op package
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-09-30 16:55:47 +02:00