Add support to Router so that the cursor can be changed with CursorNameOp without any mouse movement.
Enter and Leave events are also delivered as areas change.
Signed-off-by: pierre <pierre.curto@gmail.com>
Cursor and Enter/Leave events should follow the same rules, specifically:
when pointerInfo.pressed is true, Enter/Leave processing ignores
pointer.Areas not hit during the pointer.Press event.
Signed-off-by: pierre <pierre.curto@gmail.com>
As a follow-up to gioui.org/commit/24f69bf4, this change makes it so
that merely adding a pointer.InputOp doesn't trigger redraws when
the pointer is hovered over its area.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
key.InputOp and pointer.InputOp handlers are reset on first registration
through a key.FocusEvent{false} or pointer.Cancel, respectively.
However, the mere act of registering a handle shouldn't result in a
redraw. This is particularly true for misconfigured handlers where a new
tag is supplied every frame, resulting in continously redrawing.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The target of FocusOp is too subtle; be explicit instead and remove
any doubt.
Multiple SoftKeyboardOp in a single frame is rare, but if they do occur,
they should behave as if they were from separate frames: the last one
applies.
As a side-effect the key event router can be much simplified.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
It turns out restoring all operation state from the moment Defer
is executed is too much; for example, a right-click pop-up needs
the transformation, but not the current clip.
Change Defer to only restore the transformation, and reset all
other state.
Other combinations may be needed in future; we'll deal with them then,
possibly by exposing the load state mask.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The semantics were relaxed in a previous commit; this change renames
to operations accordingly.
API change. Use gofmt to adjust your code accordingly:
gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()'
gofmt -r 'op.Push(a) -> op.Save(a)'
gofmt -r 'v.Pop() -> v.Load()'
gofmt -r 'op.StackOp -> op.StateOp'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Push/Pop only allows saving and restoring operation state in a
stack-like manner. We're going to need restoring arbitrary state
for implementing deferred operations.
Generalize state save/restore and implement Push and Pop on top of
that.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Previously, the only way to manipulate the clipboard (read or write) is
using the `app.Window`.
The new `clipboard.ReadOp` and `clipboard.WriteOp`makes possible to
read/write from the widget.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
The existing implementation cannot remove the focus of some widget,
doesn't have an option to focus without display the on-screen keyboard
and it automatically focuses the first InputOp, aggressively.
That change aims to make possible: remove focus from any widget. Add
focus without displaying the on-screen-keyboard/soft keyboard. Don't
automatically focus any widget. Don't recover focus when the widget is
visible again.
Fixes gio#180.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
Encode TransformOp as an Affince2D matrix instead and use that in gpu and io transform handling.
There are no changes to user facing API and so far only the offset part of the matrix is used.
This patch is a step towards full affine transformations.
Signed-off-by: Viktor <viktor.ogeman@gmail.com>
Fixes a problem where a touch Release would signal gesture.Click
that it had left just before click would complete.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
There may be unrelated events in the queue, so it's not appropriate
to clear the queue just because an input Cancel event occurs.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Replace the pointer.Scroll special case with a new priority that
indicates the foremost handler, checked in gesture.Scroll.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This eliminates needless redraws for handlers that care about drag events and not move events, like gesture.Scroll.
Signed-off-by: Gordon Klaus <gordon.klaus@gmail.com>
The funcs replace stack.Push and macro.Record, which become private.
This makes stack and macro faster to write, in particular for stacks
where you can just write the following line to save and restore the
state :
defer op.Push(ops).Pop()
This usage requires Push to return a pointer (since Pop has a pointer
receiver), or else the code doesn't compile.
For consistancy, I tried to do the same for op.Record, but this implied
to turn all the MacroOp fields into pointers, and this caused some
panics. As a result, op.Record doesn't return a pointer.
An other side effect pointed by Larry Clapp: StackOp and MacroOp are not
re-usable any more, you have to allocate a new one for each usage, using
the described funcs above.
Signed-off-by: Thomas Bruyelle <thomas.bruyelle@gmail.com>
- Drop pointer.Event.Hit in favour of Enter/Leave events.
- Track enter/leaves for each pointer.ID (updates #122). Add test.
- Resolve grabs once.
- Get rid of scratch slice.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Key had an unfortunate association with keyboard input.
This is an API change. The following rewrites were run to fixup
Gio code:
$ gofmt -r 'pointer.InputOp{Key:a} -> pointer.InputOp{Tag:a}' -w .
$ gofmt -r 'pointer.InputOp{Key:a, Grab:b} -> pointer.InputOp{Tag:a, Grab:b}' -w .
$ gofmt -r 'key.InputOp{Key:a} -> key.InputOp{Tag:a}' -w .
$ gofmt -r 'key.InputOp{Key:a, Focus:b} -> key.InputOp{Tag:a, Focus:b}' -w .
$ gofmt -r 'event.Key -> event.Tag' -w .
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit updates the implementation of the Enter/Leave pointer
events so that it no longer shares any state with the processing
of pointer presses and grabs. This simplifies the implementation,
though it does leave a certain amount of structural redundancy.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit improves the usefulness of the benchmark by automatically
measuring event processing times with a range of values for the complexity
of the UI.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit fixes a bug which concealed test failures when
the actual event sequence was empty but the expected events
were not.
Additionally, this commit adds the following tests:
- a test for when the active input
area disappears while it is still being "hovered".
- a test for when there are two nested input areas that are
being hovered
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit introduces a naive system for sending events
when a pointer enters or leaves a pointer hit area.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
For integrating with external window implementations (replacing
package app), access to the event router is required. Extract it
and put it into the new package router.
Router may belong in package io/event, but can't without introducing
import cycles.
Signed-off-by: Elias Naur <mail@eliasnaur.com>