The semantics were relaxed in a previous commit; this change renames
to operations accordingly.
API change. Use gofmt to adjust your code accordingly:
gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()'
gofmt -r 'op.Push(a) -> op.Save(a)'
gofmt -r 'v.Pop() -> v.Load()'
gofmt -r 'op.StackOp -> op.StateOp'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
...interface{} requires constructing a slice, which is slow.
This cuts about 100ns from RRect and Border benchmark.
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
color.RGBA has two problems with regards to using it.
First the color values need to be premultiplied, whereas most APIs
have non-premultiplied values. This is mainly to preserve color components
with low alpha values.
Second there are two ways to premultiply with sRGB. One is to premultiply
after sRGB conversion, the other is before. This makes using the API more
confusing.
Using color.NRGBA in sRGB makes it align with CSS.e
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
PaintOp.Rect is the wrong abstraction; it implies a clip operation
better handled by package clip, and not all paints need it (colors).
Furthermore, it's awkward to specify a PaintOp that fills up the
current clip area, regardless of its size.
Redefine PathOp to mean "fill current clip area".
API change. Replace uses of PaintOp.Rect with a TransformOp applied
before the PaintOp.
Leave a TODO for the PathOp infinity area.
Fixes gio#167
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to remove PaintOp.Rect. Replacing PaintOps with Fill or
FillShape where possible will ease the transition.
Using Fill in tests exposed a problem with the infinity in paint.Fill.
Adjust it for now; it will be removed later.
Updates gio#167
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This is effectively a revert of commit gioui.org/commit/69dfd2e3a5541.
ImageOp.Rect is the wrong abstraction; it implies a clipping operation that is
better handled by package clip.
API change. Uses of ImageOp.Rect should apply a clip.Rect before the PaintOp,
or use image.RGBA.SubImage (or similar).
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The new field ImageOp.Rect is initialized to cover the entire source
image, but can be modified to draw only a section of it.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Corrected the use of draw.Draw in paint.NewImageOp as the old use only works for images starting at the origin
Signed-off-by: Axel Paulander <axel.paulander@gmail.com>
The gioui.org/commit/74407a50d598bfd27e8f8e48b6832cc5df04de77
added a NewImageOp constructor that always copies the supplied
image. It does that for two reasons:
First, the image.Image reference is used in the image=>texture
map of cached textures. Without a copy, we wouldn't detect a
modified image even if a new ImageOp was created.
Second, we don't want the program to touch the image while the GPU
is uploading it.
The second reason was removed in a previous change that blocks
FrameEvent.Frame until we're done with the operations, including
uploading images to the GPU.
The first reason is easily fixed by using a unique per ImageOp,
as pointed out by Alessandro Arzilli.
This change switches to using the unique key. Alessandro's patch
avoids the copy when possible.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
By returning the allocated data buffer, Ops can become an interface
in a future change without forcing operations to allocate.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
With public ImageOp fields there was no way to mark an image.Image as modified.
Replace them with NewImageOp that always make a copy, and use the opportunity
to ensure the copy is ready to upload to a GPU texture.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Instead of adding an implicit ClipOp, return a ClipOp ready to use, freeing the
caller from recording a macro.
Signed-off-by: Elias Naur <mail@eliasnaur.com>