The app.MinSize and app.MaxSize options restricts the window size:
w := app.NewWindow(
app.Size(unit.Dp(600), unit.Dp(596)),
app.MinSize(unit.Dp(600), unit.Dp(596)),
app.MaxSize(unit.Dp(600), unit.Dp(596)),
app.Title(APPNAME),
)
Signed-off-by: Jason <sourcehut@sweatyballs.es>
Recently support was added for multiple top-level windows. Add support
for closing those windows.
macOS only; all others stubbed out.
Signed-off-by: Larry Clapp <larry@theclapp.org>
An interface for scaling dp and sp is overkill, at least for all
current uses. Make it a concrete struct type, and rename it to the
shorter and more precise Metric.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Then, make layout.Context.Now a field, copied from FrameEvent.Now.
API change:
gofmt -r 'gtx.Now() -> gtx.Now'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The app.ReadClipboard and app.WriteClipboard can be used to interact
with the system clipboard. The clipboard may be asynchronous, so
system.ClipboardEvent is introduced to deliver the result of a read.
Updates gio#31
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Some GPU APIs such as Direct3D can return an error after drawing
a frame indicating a transient device error. Recreate device and
retry if it happens.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This is a refactoring change to prepare for another gpu.Backend
implementations.
Notably, app/loop.go no longer imports gpu/gl.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The rendering implementation is needed for using Gio UI with external
window libraries such as GLFW. Expose it in the new package gpu.
Updates #26
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We'd like to support Gio using a different renderer binding than
the builtin. A first step is to define the Functions interface
in package gl, and extract the concrete implementations to a
separate package.
Updates #26
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Before this change, Gio tries hard to come up with a reasonable UI scale
factor on desktop OSes derived from the physical dimensions and
resolution of connected monitors. Gio also attempts to detect the user
specified system UI scale and apply it.
However, all that is complex and misguided:
- The UI scale should not depend on whatever monitor is connected at
program startup - For multiple monitors, it's unclear which one to base
the scale off. - Applying both a monitor derived scale *and* the user
specified scale is wrong, because the user scale is relative to some
fixed scale, not Gio's derived scale. - With an automatic scale, Gio
does not respect user preference and will not have a similar scale to
other programs on the desktop.
Get rid of the the automatic UI scale detection and rely only on the
user scale.
Updates gio#53
Signed-off-by: Elias Naur <mail@eliasnaur.com>
To keep text legible on low DPI monitors, the number of pixels
per dp or sp is not is not allowed to go below minDensity. However,
a minimum density of 1.25 leads to too big text and widgets on a
baseline ~96 DPI monitor. Lower the minimum to 1.0, where text is still
legible.
Signed-off-by: Elias Naur <mail@eliasnaur.com>