Commit Graph

1802 Commits

Author SHA1 Message Date
Elias Naur 4f3f0fa50c .builds: enable headless rendering tests on FreeBSD
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-18 08:57:54 +01:00
Elias Naur b420fdf096 cmd/gogio: remove obsolete headless chrome workaround
The two listed issues are fixed, and the builders pass with the
workaround removed.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-18 08:46:03 +01:00
Elias Naur 33a1c4722a .builds: don't set EGL_PLATFORM for chrome tests
EGL_PLATFORM=surfaceless allows rendering tests to complete in headless
mode. However, the headless chrome tests fail with that setting. Change
the linux builder to only set the variable when needed.

Enable verbose output of tests while here. We can keep an eye on skipped
tests that way.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-18 08:33:42 +01:00
Paulo Melo 3987815469 app: change background for js
Default window background is white.
JS default background is transparent black.

Signed-off-by: Paulo Melo <paulo.durrer.melo@gmail.com>
2021-02-18 08:07:08 +01:00
Elias Naur 29af250ac6 .builds: remove cross compiler arguments
A recent change to the native toolchain or system on the builder infrastructure
made the arguments for the apple cross compiler needed always, not just in
CGO_CFLAGS and CGO_LDFLAGS.

Remove them altogether and rely on a recent change to the giouiorg repository
for including them in the clang-ios and clang-macos wrappers.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-15 11:59:16 +01:00
vsariola a8a48bb809 widget: fix bug how f.pos is calculated in widget.Float
The order of subtraction when calculating f.pos from value was wrong,
so setting a minimum value for a Float never really worked, although
min = 0 worked as intended which is why this probably went unnoticed.

Signed-off-by: vsariola <5684185+vsariola@users.noreply.github.com>
2021-02-15 09:00:11 +01:00
Elias Naur 7286b075e2 internal/cmd/convertshaders: use wine for running the HLSL compiler
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-10 21:57:57 +01:00
Elias Naur 8ec47dcae3 gpu: give compute.atlas a more precise name, reset atlas efficiently
Refactor only, in preparation for adding another atlas with pre-processed
materials.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-09 11:08:40 +01:00
Elias Naur ebfb17ec6c gpu/gl: add support for read-only images to BindImageTexture
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-09 11:08:40 +01:00
Elias Naur d8b29e3420 gpu: replace toRectF with layout.FRect
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-08 16:07:13 +01:00
pierre a581acf3fd io/pointer: added the grab cursor
Signed-off-by: pierre <pierre.curto@gmail.com>
2021-02-08 09:15:14 +01:00
Chris Waldon 6682f75db9 widget/material: use more readable editor default selection color
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2021-02-06 07:51:56 +01:00
Paulo Melo 403f01655a Programmatic Click function
Signed-off-by: Paulo Melo <paulo.durrer.melo@gmail.com>
2021-02-04 11:10:20 +01:00
Elias Naur bb56b8183c README.md: make the gioui.org link more prominent
The README is deliberately light; we want users to use the gioui.org site for
resources, not the site that happens to host the project Git repository.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-01 17:03:12 +01:00
Elias Naur d420654dbc cmd/gogio: fix argv passing from URL search fragment to Go program
Fixes the examples on gioui.org/doc/architecture.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-01 16:51:31 +01:00
Elias Naur e0033ce871 gpu/gl: explicitly clear buffers before replacing their content
The iOS GL implementation doesn't optimize BufferSubData of the entire
buffer, leading to GPU stalls. The workaround is to explicitly clear the
buffer before replacing it.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-01 13:53:52 +01:00
Elias Naur 5dd3ce9923 cmd/gogio: [iOS] identify certificates by their SHA-1 fingerprint
Unlike the common name, the fingerprint is almost certainly unique.
Xcode uses the fingerprint as well.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-01 13:18:22 +01:00
pierre b698c8ed82 io/router: only calculate position if event is delivered in Router
Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-27 22:21:31 +01:00
pierre 1100e03c1e io/router: support cursor changes on Frame events
Add support to Router so that the cursor can be changed with CursorNameOp without any mouse movement.
Enter and Leave events are also delivered as areas change.

Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-27 22:21:27 +01:00
pierre c3346680f4 io/router: merge cursor and delivery of Enter/Leave events in Router
Cursor and Enter/Leave events should follow the same rules, specifically:
when pointerInfo.pressed is true, Enter/Leave processing ignores
pointer.Areas not hit during the pointer.Press event.

Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-27 22:21:24 +01:00
pierre d604455582 app: added windows.TRUE for Windows
Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-27 22:21:18 +01:00
pierre f7d1f46c1f app: make cursor support more robust on Windows
Post a dedicated message upon Window.SetCursor calls.
Make sure that the cursor is only changed if the cursor is in the window.

Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-27 17:51:45 +01:00
Elias Naur 57872856e8 internal/unsafe: fix SliceOf to return len equals to cap
Broken by gioui.org/commit/2dce8a0155ae192f54f74747d660b9f311e9e364,
found while debugging the dormant OpenGL backend for Windows.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-26 14:48:27 +01:00
pierre b11fd6ee8e io/router: fix default cursor in Router
Do not update the cursor was reset upon receiving Cancel events. Added more tests.

Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-25 17:41:47 +01:00
Larry Clapp f88a8216e9 widget: fix Editor panic
If you created an Editor and immediately SetCaret, it panicked because
e.lines was nil and it looked at e.lines[0].

- Add e.makeValid at the top of SetCaret.
- Add a test case for this situation.

Signed-off-by: Larry Clapp <larry@theclapp.org>
2021-01-24 11:06:55 -05:00
Larry Clapp 34273940a0 widget,widget/material: add selection to the editor
- Allow dragging to be on both horizontal and vertical axes at once.
- Split Editor.caret.pos into caret.start and caret.stop. caret.start is
  the old caret.pos, and is both the position of the caret, and also the
  start of selected text. caret.end is the end of the selected text.
  Start can be after end, e.g. after after Shift-DownArrow.
- Update caret.end after a mouse drag, and various shifted keys
  (Shift-UpArrow, Shift-DownArrow, etc).
- Change Shortcut-C to copy only the selected text, not the whole editor
  text.
- Add Shortcut-X to copy and delete selected text, and Shortcut-A to
  select all text.
- The various Insert/Delete/etc functions now overwrite or delete the
  selection, as appropriate.
- Change MoveCaret to accept a distance for selection end, as well.
  Change SetCaret to accept a selection end offset.
- Add SelectionLen to get the selection length, Selection to get
  selection offsets, SelectedText to get the selected text, and
  ClearSelection to clear the selection.
- Add a rudimentary selection unit test, and extend the deleteWord unit
  test with some text selection cases.
- Add SelectionColor to material.EditorStyle, which defaults to
  Theme.Palette.ContrastBg.

Signed-off-by: Larry Clapp <larry@theclapp.org>
2021-01-24 09:44:52 +01:00
Larry Clapp e78bd15564 widget: refactoring to prep for editor selection
- Move caret from editBuffer.caret to Editor.caret.pos.ofs and related
  refactoring. Move other fields in Editor.caret into Editor.caret.pos.
- Refactor several functions to change a position passed into them,
  rather than changing e.rr.caret directly.
- Add editBuffer.Seek().
- Remove editBuffer.dump().
- Change Editor.Move to MoveCaret.
- Add Editor.SetCaret.
- Updated tests.

Signed-off-by: Larry Clapp <larry@theclapp.org>
2021-01-24 09:44:41 +01:00
Elias Naur cc63a3aeb7 io/router: don't send pointer.Cancel events to disappearing handlers
As a follow-up to gioui.org/commit/24f69bf4, this change makes it so
that merely adding a pointer.InputOp doesn't trigger redraws when
the pointer is hovered over its area.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-23 12:00:50 +01:00
Elias Naur 84b586ae6c gpu: don't automatically clear screen before rendering
Gio UI may be overlaid on top of custom graphics such as in the glfw example.
That will only work if Gio doesn't clear the screen (to white).

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-22 18:33:34 +01:00
Elias Naur 686d680ea3 io/key,io/pointer: forbid nil tags for InputOps
Forcing a non-nil tag ensures that all handler tags are either unique,
or intentionally equal. Additionally, a nil tag has special meaning in
FocusOps.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-22 16:38:25 +01:00
Elias Naur 4f45d9a567 io/router: rename Router.Add to the more specific Queue
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-22 16:36:14 +01:00
Elias Naur 24f69bf4bb io/router: don't trigger redraw for handler reset events
key.InputOp and pointer.InputOp handlers are reset on first registration
through a key.FocusEvent{false} or pointer.Cancel, respectively.

However, the mere act of registering a handle shouldn't result in a
redraw. This is particularly true for misconfigured handlers where a new
tag is supplied every frame, resulting in continously redrawing.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-22 16:34:51 +01:00
Elias Naur e70a16c345 io/router/key: add explicit tag to FocusOp; make last SoftKeyboardOp apply
The target of FocusOp is too subtle; be explicit instead and remove
any doubt.

Multiple SoftKeyboardOp in a single frame is rare, but if they do occur,
they should behave as if they were from separate frames: the last one
applies.

As a side-effect the key event router can be much simplified.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-22 16:34:51 +01:00
Elias Naur 95953b2ae0 io/router: remove redundant field
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-22 12:10:59 +01:00
pierre a928c07a1c layout: added offset for last visible item to List
Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-21 18:31:41 +01:00
Elias Naur 74eb0a4a34 gpu/shaders: clamp clip coverage to [0.0, 1.0]
Fixes the "bleaching" artifacts of the painting program by ~wrnrlr.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-21 12:39:02 +00:00
Elias Naur d0d6c6c38e internal/glimpl: hook up glTexStorage2D on iOS
The glTexStorage2D is part of OpenGL ES 3, but wasn't its function
pointer wasn't initialized on iOS.

Fixes a crash on startup on iOS devices and simulators.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-21 11:40:31 +01:00
pierre b24df0aa6e widget/material: use clip.UniformRRect
Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-21 10:30:00 +01:00
pierre 9bede80a3d layout: added number of visible children to List
Also fixed an edge case where the first visible child was off by 1 when it was just fully hidden.

Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-20 21:05:14 +01:00
Elias Naur cd47a158a2 op/clip: move Rect to shapes.go
It's a specialized shape like the others.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-19 20:31:29 +01:00
Chris Waldon d93874005c op/clip: document dimensions of Border.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2021-01-19 20:30:51 +01:00
Chris Waldon 9231ff47ef widget: make border draw within widget dims as documented
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2021-01-19 20:22:11 +01:00
Elias Naur d6886737a5 op: change Defer to only restore transformation state
It turns out restoring all operation state from the moment Defer
is executed is too much; for example, a right-click pop-up needs
the transformation, but not the current clip.

Change Defer to only restore the transformation, and reset all
other state.

Other combinations may be needed in future; we'll deal with them then,
possibly by exposing the load state mask.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-19 20:04:30 +01:00
Egon Elbre eea1dbc176 widget/material: add hover to Switch
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2021-01-18 10:57:10 +01:00
Egon Elbre bc6798c4ca widget/material: add hovered to RadioButton
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2021-01-18 10:57:06 +01:00
Egon Elbre 0b736990a9 widget/material: add hover to CheckBox
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2021-01-18 10:57:01 +01:00
Egon Elbre 468bd6f53a widget/material: add hover to Button
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2021-01-18 10:56:57 +01:00
Egon Elbre 93ebd51531 gesture,widget: add hovered property
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2021-01-18 10:56:52 +01:00
Elias Naur 99bfa6a33c internal/f32color: revert incorrect NRGBA to linear color change
Egon Elbre convinced me commit 01d5e72291 was incorrect, because
in the NRGBA colorspace the alpha value is linear, not gamma adjusted.

Updates gio#192

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-16 09:58:04 +01:00
Elias Naur 01d5e72291 internal/f32color: correct pre-multipled color conversion
Tweak a test color to avoid an off-by-1 rounding error after changing
the conversion formula.

Fixes gio#192

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-15 16:02:39 +01:00