Commit Graph

381 Commits

Author SHA1 Message Date
Elias Naur 5f6fa25209 app/internal/window: [wasm] have at most one animation callback in flight
Track whether requestAnimationCallback has been called when SetAnimating
changes the animated state of the window. Multiple callbacks result in wasteful
redraws.

Without this change, my browser becomes unresponsive when Window.Invalidate
is called every frame. Calling Invalidate every frame is a misuse (InvalidateOp
should be used for animation), but it's nice to have reasonable behaviour.

This change might also fix the issues described in
https://github.com/gioui/gio/pull/7.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-08 10:41:07 +01:00
Inkeliz b430786f9b app/internal/window: [wasm] fix insets on Firefox
Insets must not be included if the `visualViewport` isn't available.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2021-01-07 09:51:46 +01:00
pierre c030065af7 app: fixed swapped horizontal scrolling directions on Windows
Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-06 09:42:11 +01:00
Elias Naur 6f2a98c667 gpu: make GPU an interface to prepare for second implementation
While here, merge BeginFrame and EndFrame; the split was done for
performance reasons, yet never measured.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-31 17:21:35 +01:00
Elias Naur bfe2d04c60 gpu,app,internal/glimpl: update GL backend for the compute renderer
Modern graphics APIs have immutable objects, with mutable data. For example,
a texture's dimensions are immutable, while the texture contents is not.
Change the GPU API abstraction to match.

Clearing a Texture is convenient to do with a plain []byte. Generalize
Texture.Upload to take a plain byte slice and introduce a helper function for
uploading *image.RGBA data.

Add TextureFormatRGBA8 a format for the linear RGB colorspace.

Add OpenGL ES 3.1 functions for compute programs.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-31 17:21:35 +01:00
Elias Naur 7b1783056f app/internal/window: fix iOS context creation
NewBackend was recently changed to take a context, which must only
be specified on GOOS=js.

Fixes gio#189

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-30 18:38:21 +01:00
Inkeliz 449dda2eb3 app/internal/window: [wasm] add support for insets and cache window-size
Currently, on iOS, the keyboard can block the content since it doesn't
trigger the "resize". Now, the `insets` will provide the size of the
keyboard (on iOS) and scrollbars. It's compatible with the Android (and
desktop), but Chrome automatic resizes the windows, so the `Inset` will
be 0.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2020-12-19 10:32:56 +01:00
Elias Naur 40c082e949 app/internal/window: use defer for cleanup function
Avoids a vet warning about unreachable code: currently, the cleanup
function is never reached.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-18 10:18:21 +01:00
Inkeliz c2a66a5481 app/internal/window: fix support for Safari 11.1
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2020-12-18 10:02:54 +01:00
Elias Naur cb075ea9cf app/headless,internal/rendertest: relax tests
The Mesa software OpenGL implementation strays enough from the
reference values that tests fail. Relax the tests to make them
pass again.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-17 20:48:30 +01:00
Elias Naur fac1d00c89 app/internal/egl: support EGL_KHR_no_config_context
The mesa surfaceless renderer doesn't support configs, but does
support EGL_KHR_no_config_context so no config is required. Don't
fail context creation in this setup.

With this change, the headless tests work on a headless linux with the
EGL_PLATFORM environment variable set to "surfaceless".

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-17 20:31:04 +01:00
Walter Werner SCHNEIDER 83d23ab507 all: sort and group imports
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2020-12-17 08:55:09 +01:00
Robin Eklind f3ce6ad29a app/internal/window: fix golint issues
app/internal/window/os_wayland.go:1448:12: gioui.org/io/system.StageEvent composite literal uses unkeyed fields
	app/internal/window/os_x11.go:183:12: gioui.org/io/system.StageEvent composite literal uses unkeyed fields

Signed-off-by: Robin Eklind
2020-12-16 02:09:39 +01:00
Elias Naur 5839e3e8d5 app/internal/window: don't use C.BOOL
Apparently, darwin/arm64 cgo doesn't match the types of YES and BOOL:

os_macos.go:235:40: cannot use _Ciconst_YES (type untyped int) as type _Ctype__Bool

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-14 23:40:29 +01:00
Inkeliz 0dfb04eb2d app/internal/window: [windows] add icon support
That change adds the icon to the "window navbar".

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2020-12-11 20:24:33 +01:00
Inkeliz b79c2dec79 app/internal/window: [wasm] fix on-screen-keyboard
Previously, the keyboard is open by default, even without any focus.
Now, the keyboard will remain closed, until `.focus()` is called. That
change also prevents the keyboard from reopening immediately after blur.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2020-12-11 16:43:31 +01:00
pierre 7c5bcd3db8 io/pointer: added CursorNameOp
The cursor can now be customized for a given area.

Signed-off-by: pierre <pierre.curto@gmail.com>
2020-12-09 09:38:31 +01:00
Inkeliz a76f816ae9 io/clipboard,app: add WriteOp, ReadOp
Previously, the only way to manipulate the clipboard (read or write) is
using the `app.Window`.

The new `clipboard.ReadOp` and `clipboard.WriteOp`makes possible to
read/write from the widget.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2020-12-06 22:15:16 +01:00
Inkeliz fb5e2ee9ec app/internal/window: [wasm] add support for StageEvent
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2020-12-06 09:12:22 +01:00
Inkeliz 828f19304b app: move system.ClipboardEvent to its own package
API change. Update your code with gofmt rule and goimports:

gofmt -r "system.ClipboardEvent -> clipboard.Event"
goimports

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-05 10:20:55 +01:00
Walter Werner SCHNEIDER feb93baee0 app/internal/window: use unsafe pointer to array
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2020-12-05 09:46:12 +01:00
Elias Naur ffe5ab51a2 gpu/gl: remove OpenGL functions parameter from NewBackend
As a consequence, most API is gone from gpu/gl, and embedding Gio in
foreign frameworks don't need to provide an OpenGL implementation.

The next change simplifies the GLFW embedding example accordingly.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-04 20:50:22 +01:00
Elias Naur b8e33bb420 app/internal/glimpl: derive version parameter in Functions.Init
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-04 20:41:34 +01:00
Elias Naur 8c9466e03e app/internal/window: [iOS] disable cursor support
Building an iOS results in errors about missing NSCursor:

$ gogio -target ios -o app.app ./kitchen
gogio: go build -ldflags=-s -w -X gioui.org/app/internal/log.appID=org.gioui.kitchen -buildmode=c-archive -o /var/folders/_7/lnt35k555hl2bs7fjygkhgx00000gp/T/gogio-770783182/gio-amd64 -tags  ./kitchen failed: # gioui.org/app/internal/window
os_darwin.m:26:10: error: use of undeclared identifier 'NSCursor'
os_darwin.m:32:10: error: use of undeclared identifier 'NSCursor'
os_darwin.m:40:14: error: use of undeclared identifier 'NSCursor'
os_darwin.m:43:14: error: use of undeclared identifier 'NSCursor'
os_darwin.m:46:14: error: use of undeclared identifier 'NSCursor'
os_darwin.m:49:14: error: use of undeclared identifier 'NSCursor'
os_darwin.m:52:14: error: use of undeclared identifier 'NSCursor'
os_darwin.m:55:14: error: use of undeclared identifier 'NSCursor'
os_darwin.m:58:14: error: use of undeclared identifier 'NSCursor'

NSCursor is supported under mac catalyst; disable NSCursor support while
figuring out how.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-04 20:38:53 +01:00
Elias Naur 7ef591d0ec app/internal/window: [Android] ignore setCursor when not supported
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-04 12:13:07 +01:00
Elias Naur d29cf52595 app/internal/window: fix missing Windows cursor
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-04 10:08:37 +01:00
pierre 69cc2c795c app: add support for system cursors
Signed-off-by: pierre <pierre.curto@gmail.com>
2020-12-03 16:45:17 +01:00
Inkeliz b9846b48b8 app/internal/glimpl: [wasm] remove slow getError calls
The removal of getError significantly improves performance on js/wasm:

Opera 72 (w/ AMD Ryzen 3900X): ~12.29ms per frame to ~8.09ms;
Chrome 87 (w/ Snapdragon 435): ~156.34ms per frame to ~94.31ms;

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2020-12-01 08:19:45 +01:00
Pierre Curto 4c3de5f5d2 app: support horizontal scrolling on Windows and Linux
Fixes #181.

Signed-off-by: pierre <pierre.curto@gmail.com>
2020-11-27 09:24:48 +01:00
Inkeliz 689b317de9 app/internal/window: add support for system.CommandBack on wasm
To get the `popstate` we need to create a new entry into
the browser history. Then, Gio will handle the "back" and
"forward" of the page.

In some browsers (Chrome 87/Edge 87): The user must
click inside the window/page at least one time. It will not
work if the user leaves the page  (clicking back button)
without interaction with Gio.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2020-11-21 16:52:48 +01:00
Raffaele Sena 8a3ff4abcb app/internal/window: implement key.Press and key.Release on macOS
Update key.State documentation and add State.String while here. Also
update Event.String to include State.

Signed-off-by: Raffaele Sena <raff367@gmail.com>
2020-11-21 09:10:14 +01:00
Inkeliz e195309d55 app/internal/window: mitigate keyboard issue on WASM iOS
That change mitigates the issue gio#150 and gio#166. The
iOS can only `focus()` as a response to touchstart/click
events. We can't `focus()` at random, without user interaction.

The `w.requestFocus` will try to focus on the next `touchstart`,
which may need some "double click" in some cases. That mitigates
the issue, but doesn't fixes completely, but open the keyboard. (:

I didn't notice any side-effect of that change on Android and on
Windows.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2020-11-21 09:09:47 +01:00
Inkeliz fb15547b7a app/internal/window: remove context-menu (right-click) for wasm
The context-menu seems useless. The only action available, on the
context-menu is to "Save image": which gives a black image.

I think it's better to remove it. The right-click still work and still
provide `pointer.Event`.

Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2020-11-21 09:09:35 +01:00
Inkeliz 7ca00d5d34 app/internal/window: fix enter-key for android
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
2020-11-19 20:54:19 +01:00
Egon Elbre 21ef492cc9 all: use color.NRGBA in public API
color.RGBA has two problems with regards to using it.

First the color values need to be premultiplied, whereas most APIs
have non-premultiplied values. This is mainly to preserve color components
with low alpha values.

Second there are two ways to premultiply with sRGB. One is to premultiply
after sRGB conversion, the other is before. This makes using the API more
confusing.

Using color.NRGBA in sRGB makes it align with CSS.e

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-11-19 11:30:11 +01:00
Elias Naur 01e8308a83 app/internal/window: add missing period after sentence
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-16 16:51:12 +01:00
Sebastien Binet c15415b0d9 app/permission/camera: fix documentation typo
Signed-off-by: Sebastien Binet <s@sbinet.org>
2020-11-13 15:06:51 +01:00
Elias Naur 002a66f3f3 Revert "app/internal/xkb: fix duplicate edit events for special keys"
This reverts commit e84a2344cf.

The fix is wrong: it's supressing the release key.Event, not key.EditEvents.
The culprit is that Editor fails to ignore release events.

Updates gio#171
2020-11-10 15:27:17 +01:00
Rajiv Kanchan e84a2344cf app/internal/xkb: fix duplicate edit events for special keys
Edit events were being sent twice, once upon key press and again on key release for special keys such as Enter, Arrow keys etc, which resulted in duplicate inputs while pressing these keys. key.EditEvents for special keys now fire once on key press only.

Signed-off-by: Rajiv Kanchan <rajiivkanchan@gmail.com>
2020-11-09 11:00:52 +01:00
Elias Naur 94d242d18c op/paint: remove support for PaintOp.Rect
PaintOp.Rect is the wrong abstraction; it implies a clip operation
better handled by package clip, and not all paints need it (colors).
Furthermore, it's awkward to specify a PaintOp that fills up the
current clip area, regardless of its size.

Redefine PathOp to mean "fill current clip area".

API change. Replace uses of PaintOp.Rect with a TransformOp applied
before the PaintOp.

Leave a TODO for the PathOp infinity area.

Fixes gio#167

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-05 16:32:19 +01:00
Elias Naur afb52194d1 app/headless,internal/rendertest: replace PaintOps with Fill/FillShape
We're about to remove PaintOp.Rect. Replacing PaintOps with Fill or
FillShape where possible will ease the transition.

Using Fill in tests exposed a problem with the infinity in paint.Fill.
Adjust it for now; it will be removed later.

Updates gio#167

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-05 16:12:39 +01:00
Egon Elbre a55302a498 app/internal/window: use keyed fields
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-11-01 17:13:00 +01:00
Josiah Niedrauer 42e568775c io/key: implement key.Release state
Implement key state for the following platforms:
js, wayland, windows, x11.

Unsupported platforms will continue to function as before, sending
key.Press for all key events.

Signed-off-by: Josiah Niedrauer <josiah@niedrauer.com>
2020-11-01 17:13:00 +01:00
Elias Naur ef652f4922 app: move ownership of GPU context to app.Window
The Window creates the context, and should also be responsible for
destroying it.

As a bonus, the wrong release ordering of loop.renderLoop is fixed.
Before this change, the context would be destroyed before the renderer
got a chance to destroy its resources.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-10-30 16:47:05 +01:00
Elias Naur 3740f89171 app/internal/window: [Windows] properly handle WM_QUIT
First, don't filter on HWND in GetMessage and PeekMessage, lest
thread-specific messages may get lost. See

https://devblogs.microsoft.com/oldnewthing/20050209-00/?p=36493

Second, replace the dead status with the detection of WM_QUIT; it's
what it's there for.

May update gio#168

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-10-27 17:57:06 +00:00
Elias Naur 679a34b116 app/internal/window: default to X11 on unix systems
Wayland doesn't guarantee the presence of server-side window decorations
(border, close/maximize/minimize buttons), and Gio doesn't have client-side
decorations either (issue #29). The issue is more than a year old, so it's time
to default to X11 to have a good out-of-the-box experience on unix systems.

Updates gio#29

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-09-27 14:29:31 +02:00
Sebastien Binet 2f67feafc0 app/permission/camera,cmd/gogio: add support for camera permission
Signed-off-by: Sebastien Binet <s@sbinet.org>
2020-09-12 17:32:11 +02:00
Elias Naur 1584f3a64a app/internal/window: [X11] use correct type for setting X properties
32-bit property values are transferred with the C type "long", which
may be 64 bit.

Fixes "invalid atoms" errors from Firefox and Gedit.

While here, add additional clipboard formats to please Gedit.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-08-28 13:34:10 +02:00
aarzilli 4821472ea1 app/internal/xkb: fix events sent when modifier keys are pressed
When modifier keys are active DispatchKey should not send a
key.EditEvent for the key that was pressed. For example when pressing
Ctrl+Alt+e DispatchEvent should not generate a key.EditEvent{Text:"e"}.

Signed-off-by: aarzilli <alessandro.arzilli@gmail.com>
2020-08-25 12:43:53 +02:00
Elias Naur e214191ff7 gpu: don't validate uniform locations
Sufficiently smart GPU drivers can eliminate unused uniforms across
shader types.

Fixes gio#158

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-08-24 19:22:59 +02:00