Commit Graph

69 Commits

Author SHA1 Message Date
Elias Naur 665e23693f widget: [API] add child widget argument to Clickable.Layout
To make the semantic relation between the clickable area and its
content clear, it will be important for the clickable clip operation
to cover all of the clickable content.

API change: users of widget.Clickable must now pass the clickable
content to Layout.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-12-01 17:23:54 +01:00
Elias Naur 3e0b72304a all: replace deprecated pointer.Rect with clip.Rect
Converted with

gofmt -w -r 'pointer.Rect(r) -> clip.Rect(r)' .
gofmt -w -r 'pointer.Ellipse(r) -> clip.Ellipse(layout.FRect(r))' .

combined with 'goimports -w .' to clean up imports.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-11-03 14:12:31 +01:00
Elias Naur 936c266b03 all: [API] split operation stack into per-state stacks
The op.Save and Load methods exist to support the need for
transformation, clip, pointer area state to behave as stacks. For
example, layout needs to apply an offset to its children but not
subsequent operations.

Before this change, op.Save and Load were used to save and restore the
state:

    ops := new(op.Ops)
    // Save state.
    state := op.Save(ops)
    // Apply offset.
    op.Offset(...).Add(ops)
    // Draw with offset applied.
    draw(ops)
    // Restore state.
    state.Load()

A drawback with the op.Save mechanism is that there is no direct
connection between the state change and the saving and loading of state.
This causes confusion as to when a Save/Load is needed and who is
responsible for performing them, which leads to subtle bugs and over-use
of Save/Loads.

This change gets rid of the general state stack and replaces it with
per-state stacks. There is now a stack for transformation, clip, pointer
areas, and they can only be restored by the code pushing state to them.
The example above now becomes:

    ops := new(op.Ops)
    // Push offset to the transformation stack.
    stack := op.Offset(...).Push(ops)
    // Draw with offset applied.
    draw(ops)
    // Restore state.
    stack.Pop()

For convenience, transformation also be Add'ed if the stack operation is
not required.

Simple state such as the current material no longer has a way to be
restored; it is assumed the client of a PaintOp adds their desired
material operation before it.

API change: replace op.Save/Load with explicit Push/Pop scopes for
op.TransformOps, pointer.AreaOps, clip.Ops.

To ease porting, this change retains a version of op.Save/Load that
saves and restores the transformation and clip stacks. It also retains
an Add method for clip.Op.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-10-08 17:21:56 +02:00
Elias Naur 6e9bb7b91c widget,widget/material: remove Color field from Icon
Icons are meant to be shared among multiple widgets, but their Color
state may end up with unexpected values after use. Replace the state
with and explicit argument to Layout.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-07-28 14:19:39 +02:00
pierre 2e991f31be widget: make Icon honour its constraints
This is a breaking change as Icon.Layout no longer requests a size.

Before:
  sz := unit.Dp(20)
  ic.Layout(gtx, sz)

After:
  sz := gtx.Metric.Px(unit.Dp(20))
  gtx.Constraints.Min = image.Pt(sz, 0)
  ic.Layout(gtx)

Fixes gio#240

Signed-off-by: pierre <pierre.curto@gmail.com>
2021-07-01 13:15:08 +02:00
Elias Naur 2bd539d2de widget/material: use simpler clip.Rect for Clickable clip region
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-03 20:04:46 +01:00
pierre b24df0aa6e widget/material: use clip.UniformRRect
Signed-off-by: pierre <pierre.curto@gmail.com>
2021-01-21 10:30:00 +01:00
Egon Elbre 468bd6f53a widget/material: add hover to Button
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2021-01-18 10:56:57 +01:00
Elias Naur d331dd2de8 op: rename StackOp/Push/Pop to StateOp/Save/Load
The semantics were relaxed in a previous commit; this change renames
to operations accordingly.

API change. Use gofmt to adjust your code accordingly:

gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()'
gofmt -r 'op.Push(a) -> op.Save(a)'
gofmt -r 'v.Pop() -> v.Load()'
gofmt -r 'op.StackOp -> op.StateOp'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-12 21:28:59 +01:00
Egon Elbre e383e6d6be widget/material: better disabled color calculation
Use desaturation in combination with alpha multiplication.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-12-16 19:15:17 +01:00
Chris Waldon a87a520ae8 widget/material: manage widget colors with Palette type
This introduces a new material.Palette type that captures the color information
necessary to render a widget. This type is embedded in the material.Theme to
make it easier to swap to a different palette for part of the UI by reassinging
the Palette field.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2020-12-06 23:02:30 +01:00
Egon Elbre 21ef492cc9 all: use color.NRGBA in public API
color.RGBA has two problems with regards to using it.

First the color values need to be premultiplied, whereas most APIs
have non-premultiplied values. This is mainly to preserve color components
with low alpha values.

Second there are two ways to premultiply with sRGB. One is to premultiply
after sRGB conversion, the other is before. This makes using the API more
confusing.

Using color.NRGBA in sRGB makes it align with CSS.e

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-11-19 11:30:11 +01:00
Elias Naur 94d242d18c op/paint: remove support for PaintOp.Rect
PaintOp.Rect is the wrong abstraction; it implies a clip operation
better handled by package clip, and not all paints need it (colors).
Furthermore, it's awkward to specify a PaintOp that fills up the
current clip area, regardless of its size.

Redefine PathOp to mean "fill current clip area".

API change. Replace uses of PaintOp.Rect with a TransformOp applied
before the PaintOp.

Leave a TODO for the PathOp infinity area.

Fixes gio#167

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-05 16:32:19 +01:00
Chris Waldon 3d042093a5 widget/material: update buttons to use new paint Fill API
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2020-10-22 18:57:52 +02:00
Elias Naur 4bab6fcf32 internal/f32color: add colorspace-correct function for alpha scaling
Package material's ad-hoc mulAlpha didn't take the sRGB color-space
into account, which meant that alpha-scaled colors were subtly wrong.
Introduce f32color.MulAlpha and convert all uses to it.

Thanks to René Post for finding and debugging the issue.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-09-28 09:06:40 +02:00
Chris Waldon ae07c5f470 widget/material: handle elliptical icon buttons
This commit changes the ink-drawing code so that IconButtons that
are not perfectly circular will still ink fully. Previously, an
elliptical icon would only animate a circular sub-region.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2020-07-18 08:46:38 +02:00
Elias Naur d572aa23ac op/clip: split Rect into pixel-aligned Rect and rounded RRect
The pixel-aligned Rect is more efficient and easier to use in the common case
of layout clipping.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-07-09 18:33:00 +02:00
Elias Naur 4818538ef8 op/clip: unexport Rect.Op
It wasn't used anywhere outside Rect.Add.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-07-09 17:29:31 +02:00
Elias Naur 6ef1ff7cfb widget/material: remove Inset from ButtonLayoutStyle
ButtonLayout is for custom button content; insets belong to the
custom content, not the button.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-06-30 20:44:35 +02:00
Elias Naur 878131189b all: remove redundant op.TransformOp.Offset
Use op.Offset instead, or create and manipulate a f32.Affine2D.

API change. Update your code with a gofmt rule:

	gofmt -r 'op.TransformOp{}.Offset -> op.Offset'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-06-21 22:41:56 +02:00
Elias Naur 6380baacb6 all: move Now from system.Config to system.FrameEvent
Then, make layout.Context.Now a field, copied from FrameEvent.Now.

API change:

	gofmt -r 'gtx.Now() -> gtx.Now'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-06-09 23:23:08 +02:00
Elias Naur a24a2c9fb6 widget/material: fade out inkwells a little longer than their expansions
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-06-09 22:29:43 +02:00
Elias Naur f7fea02312 widget: immediately fade out cancelled button press inkwells
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-06-09 21:51:39 +02:00
Elias Naur ce56464923 widget,gesture: fade out cancelled inkwells
While here, adjust inkwell sizes to match gtx.Constraints.Min.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-06-08 23:50:00 +02:00
Elias Naur 36f4267a6c widget/material: fade in inkwells
When a clickable is pressed and dragged any enclosing List will grab and
cancels the press. To minimize visual dicontinuity, smoothly fade in the
inkwell.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-06-08 22:07:02 +02:00
Chris Waldon cc5f8fcffe widget/material: add support for disabled buttons
This leverages the new semantics of a disabled layout.Context
to draw all of the button types in a disabled state.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2020-06-08 10:16:50 +02:00
Thomas Bruyelle ae8a377cda op: add op.Push and op.Record funcs
The funcs replace stack.Push and macro.Record, which become private.
This makes stack and macro faster to write, in particular for stacks
where you can just write the following line to save and restore the
state :

  defer op.Push(ops).Pop()

This usage requires Push to return a pointer (since Pop has a pointer
receiver), or else the code doesn't compile.

For consistancy, I tried to do the same for op.Record, but this implied
to turn all the MacroOp fields into pointers, and this caused some
panics. As a result, op.Record doesn't return a pointer.

An other side effect pointed by Larry Clapp: StackOp and MacroOp are not
re-usable any more, you have to allocate a new one for each usage, using
the described funcs above.

Signed-off-by: Thomas Bruyelle <thomas.bruyelle@gmail.com>
2020-06-02 10:39:56 +02:00
Elias Naur 8d838e89f5 widget,widget/material: rename widget.Click to widget.Press
Press tracks pointer presses, not clicks, and we're about to add a Click
type that does.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-24 13:19:34 +02:00
Elias Naur 2451750782 widget/material: move widget state object from Layout methods to constructors
Instead of, say,

	var th *material.Theme
	var btn *widget.Clickable

	material.Button(th, "Click me").Layout(gtx, btn)

move the widget state objects to the constructor:

	material.Button(th, btn, "Click me").Layout(gtx)

The advatage is that several widgets can now be used without
wrapping them in function literals. For example,

	layout.Inset{}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
		material.Button(th, "Click me").Layout(gtx, btn)
	})

collapses to just

	layout.Inset{}.Layout(gtx, material.Button(th, btn, "Click me").Layout)

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-23 22:28:49 +02:00
Elias Naur 3af01a3f43 layout: change Widget to take explicit Context and return explicit Dimensions
Change the definition of Widget from the implicit

        type Widget func()

to the explicit functional

        type Widget func(gtx layout.Context) layout.Dimensions

The advantages are numerous:

- Clearer connection between the incoming context and the output dimensions.
- Returning the Dimensions are impossible to omit.
- Contexts passed by value, so its fields can be exported
and freely mutated by the program.

The only disadvantage is the longer function literals and the many "returns".
What tipped the scales in favour of the explicit Widget variant is that type
aliases can dramatically shorten the literals:

	type (
		C = layout.Context
		D = layout.Dimensions
	)

	widget := func(gtx C) D {
		...
	}

Note that the aliases are not part of the Gio API and it is up to each user
whether they want to use them.

Finally the Go proposal for lightweight function literals,
https://github.com/golang/go/issues/21498, may remove the disadvantage
completely in future.

Context becomes a plain struct with only public fields, and its Reset is
replaced by a NewContext convenience constructor.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-23 22:28:49 +02:00
Elias Naur af10307f4a widget/material: drop Padding from IconButtonStyle
Use Inset instead, matching the other buttons.

Redefine Size to apply to the icon size, without padding.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-23 10:44:10 +02:00
Elias Naur 013ea395b4 all: use new rectangle and point convenience functions
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-19 11:03:30 +02:00
Elias Naur 7bf3265ccd layout,widget: transpose Constraints to use image.Points for limits
Instead of

    type Contraints struct {
	    Width, Height Constraint
    }

use

    type Constraints struct {
	    Min, Max image.Point
    }

which leads to simpler use. For example, the Min method is trivally replaced by
the field, and the RigidConstraints constructor is no longer a net win.

API Change. Rewrites:

    gofmt -r 'gtx.Constraints.Min() -> gtx.Constraints.Min'
    gofmt -r 'gtx.Constraints.Width.Min -> gtx.Constraints.Min.X'
    gofmt -r 'gtx.Constraints.Height.Min -> gtx.Constraints.Min.Y'
    gofmt -r 'gtx.Constraints.Height.Max -> gtx.Constraints.Max.Y'
    gofmt -r 'gtx.Constraints.Width.Max -> gtx.Constraints.Max.X'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-19 09:58:07 +02:00
Elias Naur 23baeff18d widget/button,widget/material: introduce Clickable for generic click areas
material.Clickable is useful for adding a click response to any widget
or area.

Rename widget.Button to widget.Clickable to reflect the wider use
spectrum.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-11 13:17:14 +02:00
Elias Naur fd2cb4a7a1 widget,widget/material: use constraints for setting up hit area
Before this change, the widget.Button.Layout method assumed the caller had set
up the pointer hit area before. Further, the very common rectangular hit
areas needed both an AreaOp and a widget.Button.Layout call.

Make widget.Button less subtle and more useful by setting up a
pointer hit area given by the incoming minimum constraints.

Drop a pointer.AreaOp made redundant by the change.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-11 12:37:08 +02:00
Elias Naur 4e20ea83a1 widget/material: use cosntraints for setting pointer hit areas
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-11 12:23:18 +02:00
Elias Naur c32b3fe43a widget/material: drop Color from ButtonLayoutStyle
Setting a ColorOp before calling a widget function is too subtle.
Let the widget manage its color instead.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-11 11:31:48 +02:00
Elias Naur 060cff257f material: make theme constructors stand-alone functions
The multitude of widget methods on Theme is unnecessary coupling in that all
possible widgets either have to be included in package material, or be
different than 3rd party widgets:

	var th *Theme

	// Core widget, calling a method on Theme.
	th.Button(...).Layout(...)

	// 3rd party widget, calling a function taking a Theme.
	datepicker.New(th, ...).Layout(...)

Another reason for the Theme methods was to enable a poor man's
theme replacement, so that you could use the same code for
compatible themes. For example,

	mat.Button(...).Layout(...)

would not need to change if the type of mat changed, as long as
the new type had a compatible method Button.

However, that point misses the fact that the mat variable had to
be declared somewhere, naming the theme package:

	var mat *material.Theme (or, say, *cocoa.Theme)

A better and complete way to replace a theme is to use import renaming.
For example, to replace the material theme with a hypothetical Windows
theme, replace

	import theme "gioui.org/widget/material"

with

	import theme "github.com/somebody/windows

This change moves all Theme widget methods to be standalone functions,
and renames the widget style types accordingly.

For example, instead of the method

	func (t *Theme) Button(...) Button

there is now a function

	func Button(t *Theme, ...) ButtonStyle

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-03 13:03:04 +02:00
Elias Naur e460e4f4bf widget,widget/material: move Image and Icon to widget package
There is nothing theme-specific about displaying images and icons,
so move the types from the material package to the generic widget
package.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-03 12:22:32 +02:00
Elias Naur b1aed3eae0 Revert "widget/material: propagate ButtonLayout minimum constraints to content"
This reverts commit 52ccc183b5.

Reason for revert:

This doesn't seem like a good idea after all. The reason for the change was to
propagate the minimum constraints to the button content. But in the simplest case,
a label, stretching the button will make the label stretch as well, leaving the label
top-aligned.

We'll revisit this issue if a real use-case comes up.
2020-04-16 19:57:19 +02:00
Elias Naur 27d81b8c7e widget/material: re-center Button label
A previous change propagated the minimum layout constraints to Button's
content, which made Button no longer center its label when stretched.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-03-27 16:40:13 +01:00
Elias Naur 52ccc183b5 widget/material: propagate ButtonLayout minimum constraints to content
The previous change fixed a regression where minimum constraints larger than 0
would not affect the button. This change moves the minimum constraints one
level lower so the content widget will see them as well. The wrapping
layout.Center ensures that any misbehaving widgets still end up centered.

Add a test to lock in the new behaviour and the previous fix.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-03-25 17:52:02 +01:00
metaclips f7a23ad46a widget/material: draw button to max width with ButtonLayout
This patch allows support to draw button to maximum width using ButtonLayout.
2020-03-25 17:41:01 +01:00
metaclips 5d7fbd761f widget/material: add ButtonLayout
Add ButtonLayout for adding button behaviour and style to arbitrary content such
as a combined icon-and-text button.
Fixes #43

Signed-off-by: metaclips <utimichael9@gmail.com>
2020-03-22 13:20:32 +01:00
Elias Naur 148a2828e7 layout: don't force Expanded Stack children larger than their minimum
Instead, honor the constraints after laying out both Stacked and
Expanded children.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-29 14:06:25 +01:00
Elias Naur bfb50cef5d all: remove unused fields, functions and add missing error handling
Credit to staticcheck.io.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 22:26:54 +01:00
Larry Clapp 0dd77be975 widget/material: allow button Inset to be customizable
Signed-off-by: Larry Clapp <larry@theclapp.org>
2020-02-17 15:37:08 +01:00
Elias Naur 4c220f4554 text: simplify text layout and shaping API
First, replace LayoutOptions with an explicit maximum width parameter.  The
single-field option struct doesn't carry its weight, and I don't think we'll
see more global layout options in the future. Rather, I expect options to cover
spans of text or be part of a Font.

Second, replace the unit.Converter with an scaled text size. It's simpler and
allow the Editor and similar widgets to easily detect whether their cached
layouts are stale. Package text no longer depends on package unit, which is
now dealt with at the widget-level only.

Finally, remove the Size field from Font. It was a design mistake: a Font is
assumed to cover all sizes, as evidenced by the FontRegistry disregarding
Size when looking up fonts.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-03 23:32:55 +01:00
Elias Naur fb7337f794 layout: replace Align with a Layout method on Direction
It's one less type (Align) and shorter:

Before:

	layout.Align(layout.Center).Layout(...)

After

	layout.Center.Layout(...)

It is also safer: since `layout.Align(...)` was a casting operation,
the Go compiler would not complain about an incompatible constant.

For example, the widget/material package contained a wrong cast:

	layout.Align(layout.Start)

which should have been

	layout.Align(layout.W)

After this change, attempting `layout.Start.Layout(...)` result
in a compile error.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-02 17:13:02 +01:00
Elias Naur e25b1639b9 text: make Shaper an interface
And rename out the caching implementation to FontRegistry.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-01-13 14:48:31 +01:00