OpenGL ES 2.0 doesn't support glBlitFramebuffer, but does support
glCopyTexSubImage2D. Fortunately, we don't need the extra features of
glBlitFramebuffer anyway.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The OpenGL (ES) implementations on Apple platforms are deprecated and
don't support GPU compute programs. This change adds support for the
replacement, the Metal GPU API.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The Metal (and presumably the D3D11) backend doesn't support transformed
framebuffer blits. The only caller doesn't need it either, so drop that
capability from the driver abstraction.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Modern API such as Metal and Vulkan want clients to compile expensive
state changes into pipeline objects. Change our GPU driver abstraction
to match, thereby paving the way for future drivers.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Both the OpenGL and the Direct3D API are stateful and gpu.GPU renders to
the render target current when Frame is called.
Modern GPU API such as Metal don't have a concept of a current render
target, and the target even changes each frame.
Add RenderTarget and add an explicit target argument to GPU.Frame as
well as the underlying driver.Device.BeginFrame.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The CPU fallback for the compute renderer is contained in a separate
module for space reasons, but the CPU binaries must exactly match the
compute programs. However, there is no way to express that constraint
in go.mod.
This change generates hashes of every compute program so that a
following change can verify the CPU binaries match the programs.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The compute renderer doesn't run on Windows yet, but the d3d11 backend needs
the method to satisfy the driver interface.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
macOS is the only platform where desktop OpenGL is used. To support
foreign ANGLE contexts add a setting to override Gio's selection of
OpenGL implementation.
The bulk of this change is making all function pointers per-context
instead of global, and loading the OpenGL library dynamically. As a side
effect we're closer to Gio tolerating a platform without any OpenGL
implementation. For example, Apple has deprecated OpenGL and OpenGL ES
on its platforms and may remove them in the future.
Note that as a side-effect of this change, Gio needs Go 1.16 or newer to
run on iOS.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Programs such as gio-example/glfw rely on Gio drawing blending with
the framebuffer background. This change makes it so when sRGB emulation
is active.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Literal strings are a more compact than literal byte slices. A future
change will switch to go:embed to save even more space.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The CPU fallback of the compute renderer needs ReadPixels data in OpenGL
format (origin at bottom left). Unfortunately, the OpenGL driver
automatically mirrors images in the Y-axis to match the top left origin
image.RGBA.
Remove the mirroring from the driver and introduce a DownloadImage to
restore the old behaviour.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
There are no longer any importers of package backend outside of
gioui.org/gpu. Move it internally, and rename it to the slightly more
specific "driver" while we're at it.
Signed-off-by: Elias Naur <mail@eliasnaur.com>