A program might choose to process events that affect UI state already laid out.
For example, a button click might switch to a completely different UI page, but
the click might be processed during the drawing of the current page.
Avoiding that require either processing events very early during layout or
adding InvalidateOps whenever events are handled late.
Early event processing is awkward and InvalidateOps are easy to forget and
their absence masked by any other cause of redraw.
This change adds an implicit InvalidateOp for each frame where events have been
delivered to the program, allowing late event handling without use of
InvalidateOps.
In the worst case we waste a frame, increasing power use. I hope that future
optimizations will detect and discard the duplicate frame before it reaches
the GPU.
A similar situation applies to the delayed delivery of Editor events, but
since Editor.Layout flushes remaining events, extra InvalidateOps are not
required. Add a comment.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The Queue interface was changed from
type Queue interface {
Events(k Key) []Event
}
to the more complex single-step protocol
type Queue interface {
Next(k Key) (Event, bool)
}
to cater for a particular use case: Editor's SubmitEvent. When a
SubmitEvent is passed to a caller of Editor.Next, the Editor state,
in particular the current text, must not have changed by edits
later in the command stream. For example, pressing the keys <E>,
<Enter>, <E> should result in a SubmitEvent where the Editor has
a single 'e' in Text(), not two.
However, there is no reason to push the more complex Queue to every user.
Rather, store remaining input events inside Editor and process them as
Editor.Event (or Layout) is called.
Finally, revert the Queue interface to the simpler Events method.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Unlike macOS, Wayland leaves it up to the client to animate the
implied fling gesture when scrolling on a touchpad.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Invalidate is intended to be called as a result of external events,
which might very well be from a different goroutine than the one
driving the window.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Including wayland-egl.h will also set WL_EGL_PLATFORM, but generic
egl code in egl_linux.go cannot do that.
For gio#35
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A ToplevelClose event could end in the same batch of events as
another event, which will result in the other event being sent
after a DestroyEvent. Window assumes no event will arrive after
DestroyEvent, so ensure that property for the Wayland backend.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
First, vet was upset by two incorrect fmt verbs. One was an extra %x,
when there was just one argument, so remove it. Another was a %p with a
non-pointer. It's a struct, so for now simply use %#v.
Second, staticcheck found some unused or unnecessary bits of code;
remove the obvious ones.
Finally, staticcheck also complained about some error strings which were
capitalized or had periods. Adjust those, which also makes all error
messages more consistent.
Signed-off-by: Daniel Martí <mvdan@mvdan.cc>
With multiple GioViewControllers we might invoke the garbage collector
more than once, but in return we simplify the GioAppDelegate which will
become the interface to native widgets.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
init() says
args := strings.Split(extraArgs, "|")
os.Args = append(os.Args, args...)
strings.Split says
If s does not contain sep and sep is not empty, Split returns a slice
of length 1 whose only element is s.
which means init() adds a blank arg to the end of os.Args when extraArgs
is empty. This fixes that.
Signed-off-by: Larry Clapp <larry@theclapp.org>