Android apps may want to run Go code independent of the Gio Android Activity.
Expose a Gio.init Java method public for early loading and initialization of
the Go library.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
There can only be one JNI_OnLoad callback per JNI library, and the
Gio program may need it for its own purposes.
Gio only used JNI_OnLoad for explicitly registering native methods. Switch
to implicit name based registration and get rid of JNI_OnLoad.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to remove the global JNI_OnLoad constructor, and the
JavaVM singleton is just as easily fetched from a Java JNI callback.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
According to
https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/CreatingThreads.html#//apple_ref/doc/uid/20000738-125024
Cocoa is by default not multithread-safe for programs that use the posix
api for creating threads:
"
For multithreaded applications, Cocoa frameworks use locks and other
forms of internal synchronization to ensure they behave correctly. To
prevent these locks from degrading performance in the single-threaded
case, however, Cocoa does not create them until the application spawns
its first new thread using the NSThread class. If you spawn threads
using only POSIX thread routines, Cocoa does not receive the
notifications it needs to know that your application is now
multithreaded. When that happens, operations involving the Cocoa
frameworks may destabilize or crash your application.
"
That includes Go programs.
The fix, as discovered by Steeve Morin, is to create and launch
an empty NSThread.
Add a package that does that, and use it everywhere Cocoa is used.
Sigh.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The macOS backend doesn't re-create contexts, holding on to the first
created instead. Make sure the GPU leaves the default framebuffer bound,
in case the context is re-used.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
While we're here,
- replace the registerFragment trampoline with a general variadic
CallVoidMethod trampoline.
- Use UTF-16 for passing strings to Java. Java's modified UTF-8 encoding differ
from Go's in corner cases.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
I've resisted relying on pkg-config in the hope that hard-coded include and
library paths would suffice. However, apart from having to work around some
distro-specific differences, building with hardcoded include paths fails when
building on a buildroot:
x86_64-buildroot-linux-gnu-gcc: ERROR: unsafe header/library path used in cross-compilation: '-I/usr/include/wayland'
(see #91)
Andri mentions a workaround (prefixing paths with "="), but that doesn't seem
to work on the BSDs.
Let's see how pkg-config fares. It's an extra dependency, but it promises to keep
us isolated from the varying paths on Linux distrobutions.
Updates #91
Signed-off-by: Elias Naur <mail@eliasnaur.com>
EGL is window system agnostic, but its egl.h header includex X11
headers by default. Use the MESA_EGL_NO_X11_HEADERS define to avoid
it, fixing the "nox11" build for systems without X11 headers installed.
Fixes#91
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Some GPU APIs such as Direct3D can return an error after drawing
a frame indicating a transient device error. Recreate device and
retry if it happens.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The srgb package was recently created to contain just the sRGB
emulation, but the names weren't shortened accordingly.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This is a refactoring change to prepare for another gpu.Backend
implementations.
Notably, app/loop.go no longer imports gpu/gl.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The rendering implementation is needed for using Gio UI with external
window libraries such as GLFW. Expose it in the new package gpu.
Updates #26
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We'd like to support Gio using a different renderer binding than
the builtin. A first step is to define the Functions interface
in package gl, and extract the concrete implementations to a
separate package.
Updates #26
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This is the kind of event one gets when using 'adb shell input tap x y',
which I am trying to use for the end-to-end tests.
Right now, we only have two pointer source types: mouse and touch.
On Android, emulated touch events tend to simulate the touchscreen, not
a mouse, so let's go with that as a fallback.
Perhaps in the future we will have another special pointer source for
this kind of event, such as "unknown" or "virtual".
Signed-off-by: Daniel Martí <mvdan@mvdan.cc>
Currently the golang.org/x/sys package is missing the Pipe2 call for OpenBSD.
The call exists on OpenBSD, it just isn't exposed.
This diff was tested buy adding the Pipe2 call and setting:
go mod edit -replace=golang.org/x/sys=/pat/to/modified/sys
Signed-off-by: Aaron Bieber <aaron@bolddaemon.com>
EGL contexts don't need locking, so their Lock and Unlock methods
are empty. Remove them and add them where necessary instead.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Instead of calling from the low level context into the window
for its surface and dimensions, add a Context.MakeCurrent method
that does it directly.
The result is simpler and clearer logic. For example, synchronization
is obviously no longer needed. It wasn't necessary before, but the
reason was unclear.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
For Windows:
- Add shift/ctrl/etc modifiers to mouse events, so you can recognize the
difference between "click" and "shift-click".
- Add several allowed punctuation characters as single key events, so
you can (for example) use "." as a hotkey.
Signed-off-by: Larry Clapp <larry@theclapp.org>
RegisterFragment creates an instance of a Java class and registers
it as a Fragment in the window's Context.
Signed-off-by: Greg Pomerantz <gmp.gio@wow.st>
Allows things like "ctrl-{" and ".".
All punctuation is returned as-is, e.g. "!" is "!", not "shift-1", and
"{" is "{", not "shift-[".
Also add the Enter key as a known key (fn-return on my Mac).
Signed-off-by: Larry Clapp <larry@theclapp.org>
ICCCM 4.1.2 says WMs will examine client properties every time
window is mapped. Because SetWMProtocols is called before MapWindow
some WMs (specifically taowm) never see them.
In other WMs this works because they check for WM_DELETE_WINDOW
when user tries to close window, not when window is mapped.
Signed-off-by: Konstantin Kulikov <k.kulikov2@gmail.com>
Removed redundant XSelectInput and XChangeWindowAttributes as well as
obsolete screen parameter in x11DetectUIScale.
Signed-off-by: Denis Bernard <db047h@gmail.com>