Files
gio/gpu
Elias Naur c20c1ab96f gpu/shaders: compensate for GPU Framebuffer => texture transformation
Add fboTextureTransform shader function for cancelling the
implied transformation from fragments output by the fragment
shader and the (u, v) coordinates used to sample from it in a
later pass.

For OpenGL the transformation is the identity.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 21:22:59 +01:00
..
2020-02-10 18:22:57 +01:00