Elias Naur 41e812d5e8 gpu: [compute] always bind valid materials texture
Currently, we run kernel4.comp with whatever texture was
bound (or none) when there are no materials in the set of layers.

However, Vulkan require every image binding to a compute shader to be
non-null and valid. This change works around that limitation by binding
a small dummy texture when no materials are needed.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-09-20 15:13:00 +02:00
2021-08-24 08:30:52 +02:00
2021-08-24 08:30:52 +02:00
2019-03-31 10:47:22 +02:00
2020-12-11 16:42:04 +01:00

Gio - https://gioui.org

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