Files
gio/ui/text/label.go
T
Elias Naur 2782436ffc ui/layout: add common state to Context
Almost every layout and widget need the ui.Config for its environment,
an ui.Ops to store operations. Stateful widgets need an input.Queue
for events.

Add all these common objects to Context, greatly simplifying the
function signatures for Gio programs.

Fixes gio#33

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-09-24 21:44:33 +02:00

154 lines
3.6 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// Package text implements text widgets.
package text
import (
"image"
"image/color"
"unicode/utf8"
"gioui.org/ui"
"gioui.org/ui/f32"
"gioui.org/ui/layout"
"gioui.org/ui/paint"
"golang.org/x/image/math/fixed"
)
// Label is a widget for laying out and drawing text.
type Label struct {
// Face define the font and style of the text.
Face Face
// Material is a macro recording the material to draw the
// text. Use a ColorOp for colored text.
Material ui.MacroOp
// Alignment specify the text alignment.
Alignment Alignment
// Text is the string to draw.
Text string
// MaxLines specify the maximum number of lines the text
// may fill.
MaxLines int
it lineIterator
}
type lineIterator struct {
Lines []Line
Clip image.Rectangle
Alignment Alignment
Width int
Offset image.Point
y, prevDesc fixed.Int26_6
}
const inf = 1e6
func (l *lineIterator) Next() (String, f32.Point, bool) {
for len(l.Lines) > 0 {
line := l.Lines[0]
l.Lines = l.Lines[1:]
x := align(l.Alignment, line.Width, l.Width) + fixed.I(l.Offset.X)
l.y += l.prevDesc + line.Ascent
l.prevDesc = line.Descent
// Align baseline and line start to the pixel grid.
off := fixed.Point26_6{X: fixed.I(x.Floor()), Y: fixed.I(l.y.Ceil())}
l.y = off.Y
off.Y += fixed.I(l.Offset.Y)
if (off.Y + line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
break
}
if (off.Y + line.Bounds.Max.Y).Ceil() < l.Clip.Min.Y {
continue
}
str := line.Text
for len(str.Advances) > 0 {
adv := str.Advances[0]
if (off.X + adv + line.Bounds.Max.X - line.Width).Ceil() >= l.Clip.Min.X {
break
}
off.X += adv
_, s := utf8.DecodeRuneInString(str.String)
str.String = str.String[s:]
str.Advances = str.Advances[1:]
}
n := 0
endx := off.X
for i, adv := range str.Advances {
if (endx + line.Bounds.Min.X).Floor() > l.Clip.Max.X {
str.String = str.String[:n]
str.Advances = str.Advances[:i]
break
}
_, s := utf8.DecodeRuneInString(str.String[n:])
n += s
endx += adv
}
offf := f32.Point{X: float32(off.X) / 64, Y: float32(off.Y) / 64}
return str, offf, true
}
return String{}, f32.Point{}, false
}
func (l Label) Layout(c *layout.Context) {
cs := c.Constraints
textLayout := l.Face.Layout(l.Text, LayoutOptions{MaxWidth: cs.Width.Max})
lines := textLayout.Lines
if max := l.MaxLines; max > 0 && len(lines) > max {
lines = lines[:max]
}
dims := linesDimens(lines)
dims.Size = cs.Constrain(dims.Size)
padTop, padBottom := textPadding(lines)
clip := image.Rectangle{
Min: image.Point{X: -inf, Y: -padTop},
Max: image.Point{X: inf, Y: dims.Size.Y + padBottom},
}
l.it = lineIterator{
Lines: lines,
Clip: clip,
Alignment: l.Alignment,
Width: dims.Size.X,
}
for {
str, off, ok := l.it.Next()
if !ok {
break
}
lclip := toRectF(clip).Sub(off)
var stack ui.StackOp
stack.Push(c.Ops)
ui.TransformOp{}.Offset(off).Add(c.Ops)
l.Face.Path(str).Add(c.Ops)
// Set a default color in case the material is empty.
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(c.Ops)
l.Material.Add(c.Ops)
paint.PaintOp{Rect: lclip}.Add(c.Ops)
stack.Pop()
}
c.Dimensions = dims
}
func toRectF(r image.Rectangle) f32.Rectangle {
return f32.Rectangle{
Min: f32.Point{X: float32(r.Min.X), Y: float32(r.Min.Y)},
Max: f32.Point{X: float32(r.Max.X), Y: float32(r.Max.Y)},
}
}
func textPadding(lines []Line) (padTop int, padBottom int) {
if len(lines) > 0 {
first := lines[0]
if d := -first.Bounds.Min.Y - first.Ascent; d > 0 {
padTop = d.Ceil()
}
last := lines[len(lines)-1]
if d := last.Bounds.Max.Y - last.Descent; d > 0 {
padBottom = d.Ceil()
}
}
return
}