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840b9ffa9b703a5945c4fe5c098c71f9c5513a89
We'd like to allow Gio to share a Direct3D context with an embedding program like the GLFW example does for OpenGL. To do that, d3d11.Device needs to carry only the minimal information needed (ID3D11Device). This change moves the caches of ID3D11DepthStencilState and ID3D11BlendState from from d3d11.Device to d3d11.Backend. It also adds a Release method for freeing them. Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio - https://gioui.org
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).
Installation, examples, documentation
Go to gioui.org.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%