Files
gio/ui/widget/image.go
T
Elias Naur b1af8aa75e ui/widget: introduce Image.Scale
And use a constant 72 DPI for the default scale, to ensure consistent
image sizes across display densities.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-09 16:00:02 +02:00

50 lines
1.2 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"image"
"gioui.org/ui"
"gioui.org/ui/draw"
"gioui.org/ui/f32"
"gioui.org/ui/layout"
)
type Image struct {
// Src is the image to display.
Src image.Image
// Rect is the source rectangle.
Rect image.Rectangle
// Scale is the ratio of image pixels to
// device pixels. If zero, a scale that
// makes the image appear at approximately
// 72 DPI is used.
Scale float32
}
func (im Image) Layout(c *ui.Config, ops *ui.Ops, cs layout.Constraints) layout.Dimens {
size := im.Src.Bounds()
scale := im.Scale
if scale == 0 {
const dpPrPx = 160 / 72
scale = c.Val(ui.Dp(dpPrPx))
}
w, h := int(float32(size.Dx())*scale+.5), int(float32(size.Dy())*scale+.5)
d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)}
aspect := float32(w) / float32(h)
dw, dh := float32(d.X), float32(d.Y)
dAspect := dw / dh
if aspect < dAspect {
d.X = int(dh*aspect + 0.5)
} else {
d.Y = int(dw/aspect + 0.5)
}
dr := f32.Rectangle{
Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
}
draw.ImageOp{Img: im.Src, Rect: im.Rect}.Add(ops)
draw.DrawOp{Rect: dr}.Add(ops)
return layout.Dimens{Size: d, Baseline: d.Y}
}