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799ee3374d
This commit is based on a patch by Elias that improved drag scrolling on the scrollbar by locking some parameters of the math at the start of the scroll event. I discovered while playing with that implementation that there was an even simpler approach within his changeset. You can actually use no information other than the delta between the current and previous frame's scroll position to compute the scroll distance. By simplifying the math to rely on no other inputs, the jitter that we've been fighting simply disappears (it came from other inputs). Turns out my attempts to make the logic smart were the problem. Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>