Elias Naur e012c3f393 internal/glimpl: [wasm] pass correctly sized buffers to WebGL functions
Before this change, the entire byte buffer would be passed to WebGL, even
though its size may be (much) larger than the source data.
Remakably, this hasn't resulted in any problems until the use of
glBufferSubData, which require the passed data fits the buffer size.

As a bonus, this fix should speed up the wasm port by virtue of passing
much less data across the wasm<->js barrier.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-12-31 12:31:57 +01:00
2020-12-17 08:55:23 +01:00
2020-12-17 08:55:23 +01:00
2020-12-17 08:55:09 +01:00
2020-12-11 16:44:22 +01:00
2020-12-17 08:55:09 +01:00
2019-03-31 10:47:22 +02:00
2020-08-15 11:10:16 +02:00
2020-12-19 11:41:24 +01:00
2020-12-11 16:42:04 +01:00

Gio

Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See the project page gioui.org for documentation and more information.

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