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https://git.sr.ht/~eliasnaur/gio
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e012c3f393792cc6a3b75547c04aacbd09e2c0b0
Before this change, the entire byte buffer would be passed to WebGL, even though its size may be (much) larger than the source data. Remakably, this hasn't resulted in any problems until the use of glBufferSubData, which require the passed data fits the buffer size. As a bonus, this fix should speed up the wasm port by virtue of passing much less data across the wasm<->js barrier. Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See the project page gioui.org for documentation and more information.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%