Compare commits

..

14 Commits

Author SHA1 Message Date
Chris Waldon 718be79d9e app: fix automatic window decoration action processing
This commit adapts the use of the automatic window decorations to the
event processing changes introduced in v0.4.0. You must update widget
state before laying it out, not after. Doing so after (as this code used
to do) results in discarding updates.

Fixes: https://todo.sr.ht/~eliasnaur/gio/542
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-01-08 08:18:09 -05:00
Dominik Honnef 0073e1a167 widget: don't refer to non-existent method Clickable.Clicks
Signed-off-by: Dominik Honnef <dominik@honnef.co>
2024-01-08 08:18:09 -05:00
Dominik Honnef 32ecec5538 gesture: adjust ClickKind.String for ClickType -> ClickKind rename
Signed-off-by: Dominik Honnef <dominik@honnef.co>
2024-01-08 08:18:09 -05:00
Elias Naur 6eb33b8a56 app: [Windows] tolerate gpu.ErrDeviceLost from Refresh
Fixes: https://todo.sr.ht/~eliasnaur/gio/552
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-01-08 08:18:09 -05:00
Elias Naur 4617526e12 app: don't route internal wakeup events to the Router
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-01-08 08:18:09 -05:00
Elias Naur dbc7a900bd app: [Windows] fix restore size when leaving fullscreen
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-01-08 08:18:09 -05:00
Chris Waldon fb3ae95b28 widget/material: fix list scrollbar display
This commit fixes a visual misalignment in scrollbars resulting from subtle differences
in the semantics of layout.Stack and layout.Background. layout.Stack will position expanded
children according to their minimum constraint regardless of their returned size, whereas
layout.Background uses their returned size. This means that layout.Expanded widgets returning
zero dimensions are positioned correctly, but they break when converted to use layout.Background.

This commit fixes the problem by returning correct dimensions from the scrollbar track.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-01-08 08:18:09 -05:00
Elias Naur c458eb30f0 widget/material: add missing Update calls
Without the updates, the switch and radiobutton would use stale state
for layout.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-12-05 10:40:45 -06:00
Chris Waldon d96c954769 io/pointer: fix godoc reference to renamed type
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-11-30 08:58:40 -05:00
Egon Elbre f39245df99 layout: add Background
It's relatively common to create a widget and then add a background to
it. Using layout.Stack causes bunch of heap allocs, which we would like
to avoid whenever we can.

This adds layout.Background which is roughly the same as:

    layout.Stack{Alignment: layout.C}.Layout(gtx,
    	layout.Expanded(background),
    	layout.Stacked(widget)
    )

goos: windows
goarch: amd64
pkg: gioui.org/layout
cpu: AMD Ryzen Threadripper 2950X 16-Core Processor
     │    Stack     │             Background              │
     │    sec/op    │   sec/op     vs base                │
*-32   203.80n ± 1%   83.36n ± 3%  -59.09% (p=0.000 n=10)

     │   Stack    │             Background             │
     │    B/op    │   B/op     vs base                 │
*-32   48.00 ± 0%   0.00 ± 0%  -100.00% (p=0.000 n=10)

     │   Stack    │             Background              │
     │ allocs/op  │ allocs/op   vs base                 │
*-32   2.000 ± 0%   0.000 ± 0%  -100.00% (p=0.000 n=10)

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-11-25 11:50:25 -06:00
Siva 8097df9930 app: [macOS] activate app on ActionRaise if necessary
Calling window.Perform(system.ActionRaise) does not show the window on
the top if the app is currently not active. This can happen for example
if the app integrated with systray (https://pkg.go.dev/fyne.io/systray)
where the menu item launches a window, the window is not showing at the
top. It is fixed by activating the current app if necessary.

Signed-off-by: Siva Dirisala <siva.dirisala@gmail.com>
2023-11-21 10:40:57 -06:00
Elias Naur fc6e51deba .builds: fix apple builder
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-11-15 10:53:59 -06:00
Egon Elbre 5fa94ff67b op/paint: add nearest neighbor scaling
This adds support for nearest neighbor filtering,
which can be useful in quite a few scenarios.

  img := paint.NewImageOp(m)
  img.Filter = paint.FilterNearest
  img.Add(gtx.Ops)

Fixes: https://todo.sr.ht/~eliasnaur/gio/414
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2023-11-15 10:38:02 -06:00
Elias Naur 23b6f06e3e io/pointer: clarify the documentation for Event.Position
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-11-15 08:07:12 -06:00
23 changed files with 304 additions and 60 deletions
+16 -6
View File
@@ -8,16 +8,21 @@ packages:
- libxml2-dev
- libssl-dev
- libz-dev
- llvm-dev # for cctools
- uuid-dev ## for cctools
- llvm-dev # cctools
- uuid-dev # cctools
- ninja-build # cctools
- systemtap-sdt-dev # cctools
- libbsd-dev # cctools
- linux-libc-dev # cctools
- libplist-utils # for gogio
sources:
- https://git.sr.ht/~eliasnaur/applesdks
- https://git.sr.ht/~eliasnaur/gio
- https://git.sr.ht/~eliasnaur/giouiorg
- https://github.com/tpoechtrager/cctools-port.git
- https://github.com/tpoechtrager/apple-libtapi.git
- https://github.com/mackyle/xar.git
- https://github.com/tpoechtrager/cctools-port
- https://github.com/tpoechtrager/apple-libtapi
- https://github.com/tpoechtrager/apple-libdispatch
- https://github.com/mackyle/xar
environment:
APPLE_TOOLCHAIN_ROOT: /home/build/appletools
PATH: /home/build/sdk/go/bin:/home/build/go/bin:/usr/bin
@@ -42,6 +47,11 @@ tasks:
- install_appletoolchain: |
cd giouiorg
go build -o $APPLE_TOOLCHAIN_ROOT/tools ./cmd/appletoolchain
- build_libdispatch: |
cd apple-libdispatch
cmake -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_INSTALL_PREFIX=$APPLE_TOOLCHAIN_ROOT/libdispatch .
ninja
ninja install
- build_xar: |
cd xar/xar
ac_cv_lib_crypto_OpenSSL_add_all_ciphers=yes CC=clang ./autogen.sh --prefix=/usr
@@ -53,7 +63,7 @@ tasks:
./install.sh
- build_cctools: |
cd cctools-port/cctools
./configure --prefix $APPLE_TOOLCHAIN_ROOT/toolchain --with-libtapi=$APPLE_TOOLCHAIN_ROOT/libtapi --target=x86_64-apple-darwin19
./configure --target=x86_64-apple-darwin19 --prefix $APPLE_TOOLCHAIN_ROOT/toolchain --with-libtapi=$APPLE_TOOLCHAIN_ROOT/libtapi --with-libdispatch=$APPLE_TOOLCHAIN_ROOT/libdispatch --with-libblocksruntime=$APPLE_TOOLCHAIN_ROOT/libdispatch
make install
- test_macos: |
cd gio
+5 -5
View File
@@ -60,10 +60,10 @@ func (c *d3d11Context) RenderTarget() (gpu.RenderTarget, error) {
}
func (c *d3d11Context) Present() error {
err := c.swchain.Present(1, 0)
if err == nil {
return nil
}
return wrapErr(c.swchain.Present(1, 0))
}
func wrapErr(err error) error {
if err, ok := err.(d3d11.ErrorCode); ok {
switch err.Code {
case d3d11.DXGI_STATUS_OCCLUDED:
@@ -84,7 +84,7 @@ func (c *d3d11Context) Refresh() error {
}
c.releaseFBO()
if err := c.swchain.ResizeBuffers(0, 0, 0, d3d11.DXGI_FORMAT_UNKNOWN, 0); err != nil {
return err
return wrapErr(err)
}
c.width = width
c.height = height
+4
View File
@@ -192,6 +192,10 @@ static CFTypeRef windowForView(CFTypeRef viewRef) {
}
static void raiseWindow(CFTypeRef windowRef) {
NSRunningApplication *currentApp = [NSRunningApplication currentApplication];
if (![currentApp isActive]) {
[currentApp activateWithOptions:(NSApplicationActivateAllWindows | NSApplicationActivateIgnoringOtherApps)];
}
NSWindow* window = (__bridge NSWindow *)windowRef;
[window makeKeyAndOrderFront:nil];
}
+2 -1
View File
@@ -721,11 +721,12 @@ func (w *window) Configure(options []Option) {
}
case Fullscreen:
swpStyle |= windows.SWP_NOMOVE | windows.SWP_NOSIZE
mi := windows.GetMonitorInfo(w.hwnd)
x, y = mi.Monitor.Left, mi.Monitor.Top
width = mi.Monitor.Right - mi.Monitor.Left
height = mi.Monitor.Bottom - mi.Monitor.Top
showMode = windows.SW_SHOW
showMode = windows.SW_SHOWMAXIMIZED
}
windows.SetWindowLong(w.hwnd, windows.GWL_STYLE, style)
windows.SetWindowPos(w.hwnd, 0, x, y, width, height, swpStyle)
+2 -1
View File
@@ -904,6 +904,7 @@ func (w *Window) processEvent(d driver, e event.Event) bool {
w.decorations.Config = e2.Config
e2.Config = w.effectiveConfig()
w.out <- e2
case wakeupEvent:
case event.Event:
handled := w.queue.q.Queue(e2)
if e, ok := e.(key.Event); ok && !handled {
@@ -1035,9 +1036,9 @@ func (w *Window) decorate(d driver, e system.FrameEvent, o *op.Ops) (size, offse
Metric: e.Metric,
Constraints: layout.Exact(e.Size),
}
style.Layout(gtx)
// Update the window based on the actions on the decorations.
w.Perform(deco.Update(gtx))
style.Layout(gtx)
// Offset to place the frame content below the decorations.
decoHeight := gtx.Dp(w.decorations.Config.decoHeight)
if w.decorations.currentHeight != decoHeight {
+4 -4
View File
@@ -446,13 +446,13 @@ func (a Axis) String() string {
func (ct ClickKind) String() string {
switch ct {
case KindPress:
return "TypePress"
return "KindPress"
case KindClick:
return "TypeClick"
return "KindClick"
case KindCancel:
return "TypeCancel"
return "KindCancel"
default:
panic("invalid ClickType")
panic("invalid ClickKind")
}
}
+32 -3
View File
@@ -186,10 +186,16 @@ type material struct {
uvTrans f32.Affine2D
}
const (
filterLinear = 0
filterNearest = 1
)
// imageOpData is the shadow of paint.ImageOp.
type imageOpData struct {
src *image.RGBA
handle interface{}
filter byte
}
type linearGradientOpData struct {
@@ -207,6 +213,7 @@ func decodeImageOp(data []byte, refs []interface{}) imageOpData {
return imageOpData{
src: refs[0].(*image.RGBA),
handle: handle,
filter: data[1],
}
}
@@ -454,19 +461,41 @@ func (g *gpu) Profile() string {
}
func (r *renderer) texHandle(cache *resourceCache, data imageOpData) driver.Texture {
type cachekey struct {
filter byte
handle any
}
key := cachekey{
filter: data.filter,
handle: data.handle,
}
var tex *texture
t, exists := cache.get(data.handle)
t, exists := cache.get(key)
if !exists {
t = &texture{
src: data.src,
}
cache.put(data.handle, t)
cache.put(key, t)
}
tex = t.(*texture)
if tex.tex != nil {
return tex.tex
}
handle, err := r.ctx.NewTexture(driver.TextureFormatSRGBA, data.src.Bounds().Dx(), data.src.Bounds().Dy(), driver.FilterLinearMipmapLinear, driver.FilterLinear, driver.BufferBindingTexture)
var minFilter, magFilter driver.TextureFilter
switch data.filter {
case filterLinear:
minFilter, magFilter = driver.FilterLinearMipmapLinear, driver.FilterLinear
case filterNearest:
minFilter, magFilter = driver.FilterNearest, driver.FilterNearest
}
handle, err := r.ctx.NewTexture(driver.TextureFormatSRGBA,
data.src.Bounds().Dx(), data.src.Bounds().Dy(),
minFilter, magFilter,
driver.BufferBindingTexture,
)
if err != nil {
panic(err)
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 379 B

+67
View File
@@ -359,6 +359,73 @@ func TestImageRGBA(t *testing.T) {
})
}
func TestImageRGBA_ScaleLinear(t *testing.T) {
run(t, func(o *op.Ops) {
w := newWindow(t, 128, 128)
defer clip.Rect{Max: image.Pt(128, 128)}.Push(o).Pop()
op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(64, 64))).Add(o)
im := image.NewRGBA(image.Rect(0, 0, 2, 2))
im.Set(0, 0, colornames.Red)
im.Set(1, 0, colornames.Green)
im.Set(0, 1, colornames.White)
im.Set(1, 1, colornames.Black)
op := paint.NewImageOp(im)
op.Filter = paint.FilterLinear
op.Add(o)
paint.PaintOp{}.Add(o)
if err := w.Frame(o); err != nil {
t.Error(err)
}
}, func(r result) {
r.expect(0, 0, colornames.Red)
r.expect(8, 8, colornames.Red)
// TODO: this currently seems to do srgb scaling
// instead of linear rgb scaling,
r.expect(64-4, 0, color.RGBA{R: 197, G: 87, B: 0, A: 255})
r.expect(64+4, 0, color.RGBA{R: 175, G: 98, B: 0, A: 255})
r.expect(127, 0, colornames.Green)
r.expect(127-8, 8, colornames.Green)
})
}
func TestImageRGBA_ScaleNearest(t *testing.T) {
run(t, func(o *op.Ops) {
w := newWindow(t, 128, 128)
op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(64, 64))).Add(o)
im := image.NewRGBA(image.Rect(0, 0, 2, 2))
im.Set(0, 0, colornames.Red)
im.Set(1, 0, colornames.Green)
im.Set(0, 1, colornames.White)
im.Set(1, 1, colornames.Black)
op := paint.NewImageOp(im)
op.Filter = paint.FilterNearest
op.Add(o)
paint.PaintOp{}.Add(o)
if err := w.Frame(o); err != nil {
t.Error(err)
}
}, func(r result) {
r.expect(0, 0, colornames.Red)
r.expect(8, 8, colornames.Red)
r.expect(64-4, 0, colornames.Red)
r.expect(64+4, 0, colornames.Green)
r.expect(127, 0, colornames.Green)
r.expect(127-8, 8, colornames.Green)
})
}
func TestGapsInPath(t *testing.T) {
ops := new(op.Ops)
var p clip.Path
+1 -1
View File
@@ -142,7 +142,7 @@ const (
TypePushOpacityLen = 1 + 4
TypePopOpacityLen = 1
TypeRedrawLen = 1 + 8
TypeImageLen = 1
TypeImageLen = 1 + 1
TypePaintLen = 1
TypeColorLen = 1 + 4
TypeLinearGradientLen = 1 + 8*2 + 4*2
+2 -2
View File
@@ -8,7 +8,7 @@ object such as a finger.
The InputOp operation is used to declare a handler ready for pointer
events. Use an event.Queue to receive events.
# Types
# Kinds
Only events that match a specified list of types are delivered to a handler.
@@ -20,7 +20,7 @@ Leave, or Scroll):
pointer.InputOp{
Tag: h,
Types: pointer.Press | pointer.Drag | pointer.Release,
Kinds: pointer.Press | pointer.Drag | pointer.Release,
}.Add(ops)
Cancel events are always delivered.
+4 -2
View File
@@ -32,8 +32,10 @@ type Event struct {
Time time.Duration
// Buttons are the set of pressed mouse buttons for this event.
Buttons Buttons
// Position is the position of the event, relative to
// the current transformation, as set by op.TransformOp.
// Position is the coordinates of the event in the local coordinate
// system of the receiving tag. The transformation from global window
// coordinates to local coordinates is performed by the inverse of
// the effective transformation of the tag.
Position f32.Point
// Scroll is the scroll amount, if any.
Scroll f32.Point
+24
View File
@@ -103,6 +103,30 @@ func ExampleStack() {
// Expand: {(50,50) (100,100)}
}
func ExampleBackground() {
gtx := layout.Context{
Ops: new(op.Ops),
Constraints: layout.Constraints{
Max: image.Point{X: 100, Y: 100},
},
}
layout.Background{}.Layout(gtx,
// Force widget to the same size as the second.
func(gtx layout.Context) layout.Dimensions {
fmt.Printf("Expand: %v\n", gtx.Constraints)
return layoutWidget(gtx, 10, 10)
},
// Rigid 50x50 widget.
func(gtx layout.Context) layout.Dimensions {
return layoutWidget(gtx, 50, 50)
},
)
// Output:
// Expand: {(50,50) (100,100)}
}
func ExampleList() {
gtx := layout.Context{
Ops: new(op.Ops),
+33
View File
@@ -118,3 +118,36 @@ func (s Stack) Layout(gtx Context, children ...StackChild) Dimensions {
Baseline: baseline,
}
}
// Background lays out single child widget on top of a background,
// centering, if necessary.
type Background struct{}
// Layout a widget and then add a background to it.
func (Background) Layout(gtx Context, background, widget Widget) Dimensions {
macro := op.Record(gtx.Ops)
wdims := widget(gtx)
baseline := wdims.Baseline
call := macro.Stop()
cgtx := gtx
cgtx.Constraints.Min = gtx.Constraints.Constrain(wdims.Size)
bdims := background(cgtx)
if bdims.Size != wdims.Size {
p := image.Point{
X: (bdims.Size.X - wdims.Size.X) / 2,
Y: (bdims.Size.Y - wdims.Size.Y) / 2,
}
baseline += (bdims.Size.Y - wdims.Size.Y) / 2
trans := op.Offset(p).Push(gtx.Ops)
defer trans.Pop()
}
call.Add(gtx.Ops)
return Dimensions{
Size: bdims.Size,
Baseline: baseline,
}
}
+66
View File
@@ -0,0 +1,66 @@
// SPDX-License-Identifier: Unlicense OR MIT
package layout
import (
"image"
"testing"
"gioui.org/op"
)
func BenchmarkStack(b *testing.B) {
gtx := Context{
Ops: new(op.Ops),
Constraints: Constraints{
Max: image.Point{X: 100, Y: 100},
},
}
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
gtx.Ops.Reset()
Stack{}.Layout(gtx,
Expanded(emptyWidget{
Size: image.Point{X: 60, Y: 60},
}.Layout),
Stacked(emptyWidget{
Size: image.Point{X: 30, Y: 30},
}.Layout),
)
}
}
func BenchmarkBackground(b *testing.B) {
gtx := Context{
Ops: new(op.Ops),
Constraints: Constraints{
Max: image.Point{X: 100, Y: 100},
},
}
b.ReportAllocs()
b.ResetTimer()
for i := 0; i < b.N; i++ {
gtx.Ops.Reset()
Background{}.Layout(gtx,
emptyWidget{
Size: image.Point{X: 60, Y: 60},
}.Layout,
emptyWidget{
Size: image.Point{X: 30, Y: 30},
}.Layout,
)
}
}
type emptyWidget struct {
Size image.Point
}
func (w emptyWidget) Layout(gtx Context) Dimensions {
return Dimensions{Size: w.Size}
}
+13
View File
@@ -15,8 +15,20 @@ import (
"gioui.org/op/clip"
)
// ImageFilter is the scaling filter for images.
type ImageFilter byte
const (
// FilterLinear uses linear interpolation for scaling.
FilterLinear ImageFilter = iota
// FilterNearest uses nearest neighbor interpolation for scaling.
FilterNearest
)
// ImageOp sets the brush to an image.
type ImageOp struct {
Filter ImageFilter
uniform bool
color color.NRGBA
src *image.RGBA
@@ -103,6 +115,7 @@ func (i ImageOp) Add(o *op.Ops) {
}
data := ops.Write2(&o.Internal, ops.TypeImageLen, i.src, i.handle)
data[0] = byte(ops.TypeImage)
data[1] = byte(i.Filter)
}
func (c ColorOp) Add(o *op.Ops) {
+2 -2
View File
@@ -53,8 +53,8 @@ func (b *Clickable) Click() {
b.requestClicks++
}
// Clicked reports whether there are pending clicks as would be
// reported by Clicks. If so, Clicked removes the earliest click.
// Clicked reports whether there are pending clicks. If so, Clicked
// removes the earliest click.
func (b *Clickable) Clicked(gtx layout.Context) bool {
if len(b.clicks) > 0 {
b.clicks = b.clicks[1:]
+14 -18
View File
@@ -93,9 +93,8 @@ func IconButton(th *Theme, button *widget.Clickable, icon *widget.Icon, descript
func Clickable(gtx layout.Context, button *widget.Clickable, w layout.Widget) layout.Dimensions {
return button.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
semantic.Button.Add(gtx.Ops)
constraints := gtx.Constraints
return layout.Stack{}.Layout(gtx,
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
return layout.Background{}.Layout(gtx,
func(gtx layout.Context) layout.Dimensions {
defer clip.Rect{Max: gtx.Constraints.Min}.Push(gtx.Ops).Pop()
if button.Hovered() || button.Focused() {
paint.Fill(gtx.Ops, f32color.Hovered(color.NRGBA{}))
@@ -104,11 +103,8 @@ func Clickable(gtx layout.Context, button *widget.Clickable, w layout.Widget) la
drawInk(gtx, c)
}
return layout.Dimensions{Size: gtx.Constraints.Min}
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
gtx.Constraints = constraints
return w(gtx)
}),
},
w,
)
})
}
@@ -131,8 +127,8 @@ func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Di
min := gtx.Constraints.Min
return b.Button.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
semantic.Button.Add(gtx.Ops)
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
return layout.Background{}.Layout(gtx,
func(gtx layout.Context) layout.Dimensions {
rr := gtx.Dp(b.CornerRadius)
defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, rr).Push(gtx.Ops).Pop()
background := b.Background
@@ -147,11 +143,11 @@ func (b ButtonLayoutStyle) Layout(gtx layout.Context, w layout.Widget) layout.Di
drawInk(gtx, c)
}
return layout.Dimensions{Size: gtx.Constraints.Min}
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
},
func(gtx layout.Context) layout.Dimensions {
gtx.Constraints.Min = min
return layout.Center.Layout(gtx, w)
}),
},
)
})
}
@@ -163,8 +159,8 @@ func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
if d := b.Description; d != "" {
semantic.DescriptionOp(b.Description).Add(gtx.Ops)
}
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
return layout.Background{}.Layout(gtx,
func(gtx layout.Context) layout.Dimensions {
rr := (gtx.Constraints.Min.X + gtx.Constraints.Min.Y) / 4
defer clip.UniformRRect(image.Rectangle{Max: gtx.Constraints.Min}, rr).Push(gtx.Ops).Pop()
background := b.Background
@@ -179,8 +175,8 @@ func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
drawInk(gtx, c)
}
return layout.Dimensions{Size: gtx.Constraints.Min}
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
},
func(gtx layout.Context) layout.Dimensions {
return b.Inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
size := gtx.Dp(b.Size)
if b.Icon != nil {
@@ -191,7 +187,7 @@ func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
Size: image.Point{X: size, Y: size},
}
})
}),
},
)
})
c := m.Stop()
+5 -5
View File
@@ -88,18 +88,18 @@ func (d DecorationsStyle) layoutDecorations(gtx layout.Context) layout.Dimension
cl := d.Decorations.Clickable(a)
dims := cl.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
semantic.Button.Add(gtx.Ops)
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
return layout.Background{}.Layout(gtx,
func(gtx layout.Context) layout.Dimensions {
defer clip.Rect{Max: gtx.Constraints.Min}.Push(gtx.Ops).Pop()
for _, c := range cl.History() {
drawInk(gtx, c)
}
return layout.Dimensions{Size: gtx.Constraints.Min}
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
},
func(gtx layout.Context) layout.Dimensions {
paint.ColorOp{Color: d.Foreground}.Add(gtx.Ops)
return inset.Layout(gtx, w)
}),
},
)
})
size.X += dims.Size.X
+6 -10
View File
@@ -165,12 +165,9 @@ func (s ScrollbarStyle) layout(gtx layout.Context, axis layout.Axis, viewportSta
if axis == layout.Horizontal {
inset.Top, inset.Bottom, inset.Left, inset.Right = inset.Left, inset.Right, inset.Top, inset.Bottom
}
// Capture the outer constraints because layout.Stack will reset
// the minimum to zero.
outerConstraints := gtx.Constraints
return layout.Stack{}.Layout(gtx,
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
return layout.Background{}.Layout(gtx,
func(gtx layout.Context) layout.Dimensions {
// Lay out the draggable track underneath the scroll indicator.
area := image.Rectangle{
Max: gtx.Constraints.Min,
@@ -186,10 +183,9 @@ func (s ScrollbarStyle) layout(gtx layout.Context, axis layout.Axis, viewportSta
s.Scrollbar.AddTrack(gtx.Ops)
paint.FillShape(gtx.Ops, s.Track.Color, clip.Rect(area).Op())
return layout.Dimensions{}
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
gtx.Constraints = outerConstraints
return layout.Dimensions{Size: gtx.Constraints.Min}
},
func(gtx layout.Context) layout.Dimensions {
return inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
// Use axis-independent constraints.
gtx.Constraints.Min = axis.Convert(gtx.Constraints.Min)
@@ -231,7 +227,7 @@ func (s ScrollbarStyle) layout(gtx layout.Context, axis layout.Axis, viewportSta
return layout.Dimensions{Size: axis.Convert(gtx.Constraints.Min)}
})
}),
},
)
}
+1
View File
@@ -38,6 +38,7 @@ func RadioButton(th *Theme, group *widget.Enum, key, label string) RadioButtonSt
// Layout updates enum and displays the radio button.
func (r RadioButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
r.Group.Update(gtx)
hovered, hovering := r.Group.Hovered()
focus, focused := r.Group.Focused()
return r.Group.Layout(gtx, r.Key, func(gtx layout.Context) layout.Dimensions {
+1
View File
@@ -39,6 +39,7 @@ func Switch(th *Theme, swtch *widget.Bool, description string) SwitchStyle {
// Layout updates the switch and displays it.
func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
s.Switch.Update(gtx)
trackWidth := gtx.Dp(36)
trackHeight := gtx.Dp(16)
thumbSize := gtx.Dp(20)