With this change, the Shape function returns a clip.PathSpec
instead of a clip.Outline op. It is then possible to create
a clip.Outline or clip.Stroke op to fill the text path or
draw its stroke.
Signed-off-by: Christophe Meessen <meessen@cppm.in2p3.fr>
In commit 929e4dc12, the rules to send pointer.{Enter,Leave}
events were relaxed. Unfortunately, to be able to make use
of them was not straight forward as it required the transfer
target op to use the same handle as the hover one.
This patch eases this by allowing any handle for the target
as well as not requiring the hover op to be defined on the same
clip op as the target (then requiring a PassOp though), making
it much easier to use.
Also added a test for pointer.Enter events not being generated
if the target type does not match the source one.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
When extracting headless.Window's content via screenshots,
it can be useful to keep reusing the same image for output,
as well as specify which area of the Window is to be
extracted.
The updated Screenshot method does this by using the supplied
image.
API change: users must pass an existing image to Window.Screenshot.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
Ever since commit 8ff654628, the headless implementation has used two
GPU backend (not renderer) instances, one for the renderer and one for
creating the offscreen texture to render into. This arrangment leaks
resources because the backends only clear temporary storage at
BeginFrame, which is not called when reading pixel data from renders.
This change adds an internal constructor, gpu.NewWithDevice, to allow
headless.Window to share its device with the renderer, fixing the leak.
It also makes the code simpler (took me a while to debug this issue); in
fact I'm surprised it even works.
This is not a great fix: it adds an exported yet internal constructor,
and the ownership transfer of the device is surprising enough to warrant
two comments.
Fixes gio#322
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This change is to augment the X11 clipboard write behaviour.
When writing to the clipboard both the primary and clipboard
selections are published so that non-GIO applications that read
the primary selection (i.e. such as terminal emulators using
middle-mouse clicks) can read the data from a GIO app.
Signed-off-by: Jeff Williams <kanobe@gmail.com>
When a drag and drop gesture is ongoing, let the potential target
handlers receive enter/leave events so that they can react to them (e.g.
highlight themselves when the dragged item is over them).
Fixes#321.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
When computing the set of Enter/Leave events to be
delivered to handlers, skip non mouse pointers
right away instead of processing hit events.
Also, remove use of pointer to slice use in opHit.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
For mixing native UI with Gio UI, the UIViewController is sometimes
needed, not just the UIView. This change replace the View field of
ViewEvent with ViewController.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
This patch adds internal Drag and Drop support to app.Windows.
The new package io/transfer adds the ability to
define draggable and droppable targets, which
are leveraged by the new widget.Draggable type.
The API is generic and could handle future use
cases, such as external Drag and Drop.
Updates gio#153
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
When the Min constraints are set but the list
has no item to display, use those as the list
returned dimensions.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
Previous changes added semantic API and semantic information to Gio
widgets. This change maps the information to Android accessibility
classes so that TalkBack can traverse and interact with Gio programs.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Some semantic information is automatically extracted, but some must be
provided by UI components. This change enriches the generic and material
widgets with such information.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Software such as screen readers require semantic descriptions of user
interfaces to effectively present and interact with them. Package
semantic, combined with the existing package clip provide the operations
for Gio programs to describe themselves.
This change implements the semantic package and the routing changes for
accessing semantic trees; follow-ups add semantic information to widgets
and implement mapping semantic tree to platform representations.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Switch needs a semantic description, but doesn't have a text label
attached. This change adds a description argument to the constructor.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Icons have no inherent semantic meaning such as a label, so this change
adds another argument to the IconButton constructor for the client to
provide a description.
This is an API change, because it seems best to force every client to
provide semantic descriptions for icon buttons.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
To make the semantic relation between the enum widget and its content,
the content must be laid out inside the enum clip rect.
This is an API change. Users of Enum.Layout must provide a content
widget.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
To make the semantic relation between the editor and its content clear,
the editor clip operation must cover the content. This change adds an
explicit widget argument to editor, and lays it out inside the clip
rect.
This is an API change. Users of Editor.Layout must provide a content
widget.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
To make the semantic relation between the clickable area and its
content clear, it will be important for the clickable clip operation
to cover all of the clickable content.
API change: users of widget.Clickable must now pass the clickable
content to Layout.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The click area was mistakenly offset by half the track width, but it
really should be offset by half the thumb diameter.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A Path initialized with Begin should be ready to use with its pen at (0,
0). Make it so.
Updates gio#311
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
Useful when drawing ellipses with Stroke.
Also, this makes it consistent with the other clip operations.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
The novulkan tag didn't completely disable the Vulkan backend, and
the backend wouldn't register on FreeBSD. This change fixes both
issues.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Commit 9835cd59 added support for the Window.Maximize and
Window.Center methods for Windows only.
This patch also adds support for macOS and X11.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
Before this patch, use of `app.Fullscreen` would result in "Failed to
find SetWindowLongPtrW procedure in user32.dll" when running on 32 bit
Windows.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
When the rectangle used in an Ellipse has no width
or height, the path would panic with "path not closed".
Use an empty rectangle path in that case instead.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
ViewEvent exposes native window handle for platform specific uses. This
change implements ViewEvent for iOS.
Fixes gio#305
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
This change is a follow-up to bcf3ff77ff, fixing the two renderers to
properly render images with non-zero origins.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
On headless setups such as sr.ht CI machines, lavapipe is the only
available Vulkan driver. This change accepts the lavapipe software
driver for headless contexts, so that CI won't fall back to OpenGL.
Signed-off-by: Elias Naur <mail@eliasnaur.com>