ViewEvent exposes native window handle for platform specific uses. This
change implements ViewEvent for iOS.
Fixes gio#305
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
This change is a follow-up to bcf3ff77ff, fixing the two renderers to
properly render images with non-zero origins.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
On headless setups such as sr.ht CI machines, lavapipe is the only
available Vulkan driver. This change accepts the lavapipe software
driver for headless contexts, so that CI won't fall back to OpenGL.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Useful when drawing non-rounded rectangles with Stroke.
Also, this makes it consistent with RRect and Circle which
also have a Path method.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
Pointer hit areas and paint clip areas are separate concepts, but
similar enough to warrant merging. This change replaces pointer hit
areas with clip areas, so Gio is left with just one area concept (in
package op/clip).
The reason for separating the concepts in the original Gio release was
because of my being unsure general path/stroke hit areas would ever be
implemented, let alone efficient.
This change represents a change of mind, in the sense that it's better
to have an incomplete API than two separate area concepts.
Leave the deprecated pointer.Rect, pointer.Ellipse for temporary
backwards compatibility.
This is an API change. Most existing programs should continue to build
with this change, but may have to adjust to having all clip.Ops participate
in InputOp hit areas.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This comment and associated code were designed to guard against
the scrollbar failing to anchor to the proper edge of the content
when the layout.Direction was used with a zero minimum constraint.
However, they were in the wrong place to actually achieve the
desired behavior. This change simply moves the constraints
change to before the invocation of layout.Direction's Layout
method. This fixes the scrollbar appearing on the wrong edge of
content when the content is laid out with a zero minimum constraint.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
We're about to use clip.Ops for pointer areas; this change makes the
decoding accessible from the router package.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to make clip.Ops act as pointer areas, in which case we'd
like to contain the effect of PassOp to just pointer InputOps.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
op.Save, op.SaveStack were compatibility stop-gaps.
API change. Most op.Save/Loads can safely be removed altogether, or
replaced with
trans := op.Offset(f32.Pt(0, 0).Push(gtx.Ops)
...
trans.Pop()
cl := clip.Rect(image.Rect(-1e6, -1e6, 1e6, 1e6)).Push(gtx.Ops)
...
cl.Pop()
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The Add method was a compatibility stop-gap.
API change. Use clip.Op.Push and Pop the return value to explicitly mark
the region affected by the clip operation.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Like a previous change for pointer ops, process key ops during the
router decode of ops. This is a performance optimization and preparation
for processing future accessibility ops without without another decode
loop.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The router package decodes the entire ops list thrice: once for pointer
ops, once for key ops, once for other ops. This change removes one
decode round by merging other ops and pointer ops decoding.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The default renderer caches pre-processed paths for efficient re-use,
but failed to distinguish outline paths from stroke paths.
Fixes gio#294
Signed-off-by: Elias Naur <mail@eliasnaur.com>
dropHandlers is mainly used for single tag removal except in one instance.
In that case, simply use a loop.
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
Ops is in the internal package ops, but external clients can reach its
method through op.Ops.Internal. Hide them by converting them to internal
package functions.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A previous change merged PassOp with AreaOp under the assumption that
the pass mode would be set on a particular area. That assumption turns
out not to hold, so this change brings back PassOp as an independent
stack operation.
This is an API change: replace AreaOp{Pass: true} with a separate
pointer.PassOp operation.
Fixes gio#288
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The mapErr helper may map the error to nil, in which case the caller
should continue, not exit.
This change split up error mapping into mapErr which never maps to nil,
and mapSurfaceErr which handles the VK_KHR_swapchain errors and may map
to nil.
Maybe fixes gio#287
Signed-off-by: Elias Naur <mail@eliasnaur.com>
In a discussion with Raph Levien, the author of our compute renderer
implementation, it became clear to me that it's not at all certain that
complex strokes will ever be efficiently supported by a GPU renderer.
At the same time, the machinery for converting a complex stroke to a
GPU-friendly outline has a significant maintenance cost. Further, it is
surprising to users that complex strokes are significantly slower and
allocate memory.
This change removes support for complex strokes, leaving only
round-capped, round-joined strokes supported by the compute renderer.
The default renderer still converts all strokes to outline, but it also
caches the result.
This is an API change. The complex stroke conversion code has been moved
to the external gioui.org/x/stroke package, with a similar API.
Updats gio#282 (Inkeliz brought up the allocation issue)
Signed-off-by: Elias Naur <mail@eliasnaur.com>