Commit Graph

1080 Commits

Author SHA1 Message Date
Elias Naur 744a962beb gpu: remove Backend.NilTexture
It serves no purpose other than paranoia. Perhaps buggy drivers exists that
require unused texture slots cleared before drawing to a texture, but if so the
workaround belongs in the GL backend.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur a4ee72ed28 gpu: remove Backend.Resize and fully specify format in Backend.NewTexture
Re-create textures instead to better match direct3d.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur 4e3bfd5b1b gpu: setup OpenGL ES texture uniforms automatically from shader metadata
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur 5c359bbf89 gpu/shaders: delete unused uniform
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur 5ba7854656 gpu/gl: fix offset calculation in DrawElements
The offset argument to DrawElements is in 16-bit shorts, while the
underlying DrawElements use byte offsets.

No users of DrawElements use a non-zero offset, so nothing changed.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur 646a767665 gpu,gpu/gl: implement shader uniform buffers
Emulate them for the OpenGL ES backend because 2.0 doesn't support uniform
buffers. The future d3d backend only supports uniform (constant) buffers.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur ef3e94e7a7 gpu: add NewBuffer and Buffer.Upload for creating mutable buffers
We're going to need them for shader uniform buffer storage.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur fbb7fffd46 gpu: rename NewBuffer to NewImmutableBuffer
Prepare for adding NewBuffer for mutable buffers.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur f5905b3ca8 gpu: rename BufferTypeData to less vague BufferTypeVertices
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur 826ab9e65b gpu,gpu/gl: specialize Buffer.Bind to Buffer.BindIndex
Direct3D can't support a generic Bind, and we don't need it now
BindVertex was added.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur 9cdc8e6182 gpu,gpu/gl: introduce InputLayout and use shader reflection data
InputLayout is the abstraction for the mapping between vertex data and
shader inputs. The mapping is implicit in OpenGL but explicit in
Direct3D.

Infer the attribute name location index using shader reflection data,
and get rid of a parameter to NewProgram.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur ac7029fa24 gpu/internal/shaders: generate shader variants
We're about to add Direct3D support, where shaders are written in
HLSL. Rather than write shaders twice (or more), convert them to
a GLSL variant understood by the glslcc cross-compiler and generate
the OpenGL ES 2.0 and HLSL variants. The HLSL is used by a future
change.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur 1f43bfa0e4 app/internal/egl: remove Windows error message dialog when EGL fails to load
The error message is not appropriate where there are multiple backends,
and there's a much better chance Gio will run with the direct3d backend
where no external DLLs are required.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur cf7d702a39 app/internal/window: remove unsafe cast
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur 05485a79a6 app/internal/srgb: rename NewSRGBFBO to New and SRGBFBO to FBO
The srgb package was recently created to contain just the sRGB
emulation, but the names weren't shortened accordingly.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00
Elias Naur b34216c124 app/headless: remove OpenGL assumptions
To prepare package headless for multiple backends, refactor the common headless
driver to no longer assume an OpenGL context. Instead, introduce a headless
backend type and the OpenGL implementation, glBackend.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:21 +01:00
Elias Naur 94fdc26cb5 app,app/headless: expose Backends from window and headless contexts
This is a refactoring change to prepare for another gpu.Backend
implementations.

Notably, app/loop.go no longer imports gpu/gl.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:21 +01:00
Elias Naur f62725ea77 gpu: make Buffers immutable
The GPU implementation only uses immutable buffers so far, so let's
make it easy and performant for the backends.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:21 +01:00
Elias Naur 49365dbcc5 gpu: allocate path draw index buffer once
Before this change, the index buffer would start empty and grow up to the
maximum size (128kb). It would never shrink. We're about to tighten the GPU
buffer API to be immutable for performance and to better match Direct3D, so
allocate the index buffer once at startup, and limit it to a reasonable size.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:21 +01:00
Elias Naur 8a2837531e io/router: add pointer routing test
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 09:22:48 +01:00
Elias Naur 5a3ffad00a io/router: expand Router.Add to accept multiple events
Niver API and useful for testing.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 09:08:56 +01:00
Elias Naur a995e9ea6c widget: remove unused Button.prevClicks
It was left over from a previous approach to enable the program
to decide the ordering between calls to Layout vs Clicked.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 08:35:08 +01:00
Elias Naur e3f8d1a1af app/internal/window: (Windows) report pressed buttons for Move events
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-26 10:57:30 +01:00
Elias Naur 5406a13257 README.md: move COPYING license verbiage back to the README.md file
Now that pkg.go.dev supports the UNLICENSE, the COPYING file confuses
the automatic license detection. Move the license text back to README.md.

This is merely a cosmetic change, there are no licensing changes to
the project.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-25 12:13:24 +01:00
Elias Naur 73b99a80e2 widget: flush ChangeEvents even if no key events are available
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-23 08:51:47 +01:00
Daniel Martí 150b34aede .builds: re-add sway on Debian
It passes now, thanks to the recent work to add retries to screenshots.

If it turns out to still not be reliable enough, we can look at this
again.

Signed-off-by: Daniel Martí <mvdan@mvdan.cc>
2020-02-20 09:12:02 +01:00
Larry Clapp 0dd77be975 widget/material: allow button Inset to be customizable
Signed-off-by: Larry Clapp <larry@theclapp.org>
2020-02-17 15:37:08 +01:00
Roy Lee ae6161dfb6 app/internal/wayland: Added header dir for wayland in openSUSE
Added a cflag -I to provide wayland header files in openSUSE.

Fixes gio#76

Signed-off-by: Roy Lee <royyhlee@gmail.com>
2020-02-16 21:44:29 +01:00
Elias Naur 60904dd9a6 layout: fix typos
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-14 21:17:44 +01:00
Elias Naur 69dfd2e3a5 op/paint: add support for efficient ImageOp subimages
The new field ImageOp.Rect is initialized to cover the entire source
image, but can be modified to draw only a section of it.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-13 13:15:32 +01:00
steverusso fd5dfacb40 io/pointer: minor documentation update.
The `image.Rectangle` object should be passed to the `pointer.Rect` function.

Signed-off-by: steverusso <steverusso@protonmail.com>
2020-02-12 09:04:47 +01:00
Elias Naur e8add40440 example: update gio version
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-11 15:41:01 +01:00
Elias Naur 6945a9062b gpu/gl: add detail to the float FBO error message
Updates gio#49

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-11 15:38:19 +01:00
Daniel Martí f38dbfca54 cmd/gogio: introduce retries with backoff to the e2e tests
Right now, this was badly needed for the wayland subtest, as it seems
like waiting for a frame to be ready wasn't enough for the screenshot to
show what we want. In practice, even if the machine was idle, it could
sometimes take a few extra milliseconds for the app to first appear on
the display.

This was worse when the machine is under stress, which is often the case
with CI. For example, the command below showed a ~20% failure rate on my
laptop with four cores:

	go test -c -o test && stress ./test -test.run EndToEnd/Wayland

Add a generic withRetries helper function, which allows us to keep
trying some action up to a timeout, with sleeps in between that start at
100ms and keep doubling until 2s. The function also logs before each
sleep, in case the user is confused why their test is stuck for
potentially may seconds at once.

Refactor the wantColors function into a separate function that returns
an error, as we can no longer directly report errors via *testing.T. It
still reports all the mismatches at once, which is useful. It can now be
used on to pof withRetries with a thin wrapper.

While at it, make the X11 subtest use withRetries to wait for the X
server to be ready. It was using a simpler method with a fixed number of
static sleeps. It's now more consistent, and a bit better overall.

With the changes above, the 'stress' command from earlier can get past
100 runs on my laptop with no failures at all.

Finally, fix a rogue log.Fatal call I had somehow missed.

Signed-off-by: Daniel Martí <mvdan@mvdan.cc>
2020-02-10 18:31:53 +01:00
Elias Naur cad51f4d22 example,cmd: update gio version
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-10 18:25:16 +01:00
Elias Naur ef9459c7fd gpu/gl: remove unused methods from Functions interface
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-10 18:22:58 +01:00
Elias Naur 8b5e9af5f8 gpu/gl: remove unused methods and unexport internal
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-10 18:22:58 +01:00
Elias Naur adb950cbf3 app/internal/srgb: move sRGB emulation to new internal package
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-10 18:22:58 +01:00
Elias Naur 3ae5a37c24 gpu,gpu/gl: introduce Backend
A recent change made the OpenGL functions an interface of the functions
required for the implementation of GPU, a renderer for Gio operations.
That allowed for running Gio on external systems where OpenGL is
available.

However, to allow for non-OpenGL flavored backends such as Vulkan,
Metal and Direct3D, this change introduces Backend for the high-level
operations required by GPU. This change also adds a concrete backend
to package gl.

Type Backend is a first cut heavily based on OpenGL. Future changes will add
more backends, where the Backend interface quite possibly will need refinement.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-10 18:22:57 +01:00
Elias Naur 9602337b45 gpu/gl: remove redundant glClear from sRGB emulation
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-10 15:58:36 +01:00
Daniel Martí 47544697fa .builds: switch to Go 1.14rc1 release downloads
On Linux and FreeBSD, this means we no longer need to install Go twice,
since we don't need to bootstrap a Go build. This reduces the "install
go" step by over half a minute, and avoids installing a number of distro
packages.

Debian requires the pkg-config package to be explicit, as it's not part
of the build-essential metapackage, and we need it. It was being pulled
as a dependency from the golang package before.

OpenBSD is nearly the same change, modulo the fact that Go doesn't have
a binary release for it. So instead, we keep installing Go via the
system's package, and we download and build a source archive.

Finally, switch from Debian testing+experimental to simply unstable.
Sway 1.4 finally hit unstable a few days ago, and experimental is
extremely unstable, so this is a step in the right direction. Add a TODO
about going to just testing once sway 1.4 arrives there.

Signed-off-by: Daniel Martí <mvdan@mvdan.cc>
2020-02-09 10:58:35 +01:00
Elias Naur 5f3f7b3514 .builds: make the GLFW example build on the automatic builders
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-08 00:14:20 +01:00
Elias Naur 1f422ef960 all: gofmt
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-08 00:04:15 +01:00
Elias Naur 140888ec86 example/glfw: add example demonstrating GLFW integration
Updates gio#26

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 23:15:05 +01:00
Elias Naur d2d495416a gpu: rename method GPU.Frame to BeginFrame and drop redundant argument
The viewport size was already specified in the call to Collect.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 21:35:19 +01:00
Elias Naur 3b6646933d gpu: expose the rendering implementation
The rendering implementation is needed for using Gio UI with external
window libraries such as GLFW. Expose it in the new package gpu.

Updates #26

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 21:21:38 +01:00
Elias Naur 34c6a2f735 io/router: expose the event router
For integrating with external window implementations (replacing
package app), access to the event router is required. Extract it
and put it into the new package router.

Router may belong in package io/event, but can't without introducing
import cycles.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 20:41:04 +01:00
Elias Naur 6e98132ebb app/internal/gpu: extract profile in separate method, Profile
Updates #26

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 20:08:50 +01:00
Elias Naur 81f958fc70 app/internal/gpu: remove profile flag
Automatically determine whether to profile GPU operations from
the existence of a profiling op.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 20:00:52 +01:00
Elias Naur 320535a978 app/internal/input: remove AddProfile method
Merge it into the general Add method.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-07 19:41:39 +01:00