Add decode functions to the packages that need them instead. For
TransformOp that is used in multiple packages, add the decode
function to the internal ops package.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
input.Event is enough if we stretch "input" to mean both input
devices and other events such as profiling events and system
commands.
The pointer and key packages are separate already, so I don't
expanding the meaning is unreasonable.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
To avoid passing a queue type for each kind of input (pointer, key),
introduce package input for mapping a handler key to all input events.
Future input sources can be added without changes to programs, and
as an added bonus, event ordering is preserved across input sources.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
When merging the key and pointers input sources, we can't return
the text input state as a side effect of the Frame method.
Expose it as a method in the key event queue instead.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Similar to the previous change for pointers, only determine the
activeness of a handler from its presence in the ops list.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Instead of allocating and constructing a clip path, store path data
directly in op lists. Use separate op lists for cached text layout
paths.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
To prepare support for cached OpBlock to refer to other Ops lists.
The exposure of OpsReader is alleviated by the removal of the Refs
and Data accessors for Ops.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Pros:
- Much less per-frame garbage
- Allow future preprocessing of ops while building it
- Much fewer interface calls and pointer chasing
- Allow future serialization of ops for remote rendering
Cons:
- Slightly clumsier API
Signed-off-by: Elias Naur <mail@eliasnaur.com>