Style values are ephemeral, and pointer methods can't be called in
the same expression a style value is constructed. Matches other style
types.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.
Switching to typed float32s has multiple advantages
- They can be constants:
const touchSlop = unit.Dp(16)
- Casting untyped constants is no longer necessary:
insets := layout.UniformInset(16)
- Calculation with values is natural:
func (s ScrollbarStyle) Width() unit.Dp {
return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}
The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.
Idea by Christophe Meessen.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Like the change to op.Offset before this, clip.RRect and UniformRRect
is usually used with integer coordinates. Change to integer coordinates
to eliminate many useless conversions to float32.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
op.Offset is a convenience function most often used by layouts. Layouts
usually operate in integer coordinates, and the float32 version of op.Offset
needlessly force conversions from int to float32. This change makes op.Offset
take integer coordinates, to better match its intended use.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Most widget code operate in integer coordinates. This change makes
gesture pointer coordinates integer, to lessen the number of float32
to int conversions.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit fixes a visual-only bug in the ListStyle that could
make the scrollbar float at the edge of the maximum constraints
when the list did not occupy the full constraints. The list
would still reserve layout space for the scrollbar in the correct
position, but the scrollbar would not be displayed there.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Previously, a bug in the ListStyle could result in items being
passed a negative value in the minimum constraints.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Android doesn't distinguish between the arrow keys on a keyboard and the
directional keys on a remote control, so there's no way to move the caret
in an Editor with arrow keys. This change updates the Android port to map
Android's DPAD_* key codes to the arrow key names, fixing caret movement.
The change also updates Editor to only request arrow keys that actually move
the caret, to keep directional focus movement working.
Fixes: https://todo.sr.ht/~eliasnaur/gio/410
Signed-off-by: Mearaj <mearajbhagad@gmail.com>
Prior to this change an editor with no content and a zero minimum
constraint would return itself has having width zero. This
prevented users from being able to see the editor when they
moved focus to it, as it could not display its caret. This
simple change ensures that, at minimum, the editor returns
its dimensions to include the width of a caret.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
If the currently focused handler don't want the key event, try every
other handler, from top to bottom. This change requires widgets to
only react when focused.
Fixes: https://todo.sr.ht/~eliasnaur/gio/406
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Before this change, every Event would be passed to the focused InputOp
tag, making it impossible to implement, say, program-wide shortcuts.
This change implements key.Event routing similar to how pointer.Events
are routed: every InputOp describes the set of keys it can handle, and
the router use that information to deliver an Event to the matching
handler.
This is an API change, because every InputOp must now include a filter
matching the keys it wants to handle.
Fixes: https://todo.sr.ht/~eliasnaur/gio/395
Signed-off-by: Elias Naur <mail@eliasnaur.com>
A meaningful clip area for a key handler will matter when we start
auto-scrolling to move focused handlers into view.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit ensures that text.Alignment is intuitive for
the direction of the text being aligned. RTL text with
Alignment Start will be aligned to the right edge of the area,
whereas LTR text with Alignment Start will continue to be
aligned to the left edge. Vice versa for the End alignment.
References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit switches gofont.Collection from returning
a collection of fonts using the old text shaper to
using the new harfbuzz-based shaper. The underlying type
of gofont.Collection() has changed, which may break users
who dug into the font data.
References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
These fields are no longer needed with the new text shaper.
Advances is redundant to the glyph information, and Text
should never be used during layout, as you should
traverse the cluster list instead. This commit also removed
the now-unused string field from the path LRU cache key.
References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit replaces the previous opentype.Font with
an implementation that uses the new text shaper. In
order to keep the implementation simple, support for
opentype font collections was dropped. It should be
possible to re-add this support after some changes
to the text shaper's line wrapping algorithm.
To expand on the above, doing proper font fallback with
harfbuzz will require splitting the input text on font
glyph support boundaries, changing the input from a
simple shaping.Input to []shaping.Input with each input
matched against the font that supports its language.
The line wrapping then needs to be able to properly
consume that slice. Since the line wrapping algorithm is
really complex, I'm hoping to defer that modification
until this simple version is accepted.
References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit updates material.Editor and material.Label to support the
new text shaper. This requires breaking their assumption that glyphs
of font data map 1:1 to runes of text data.
References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit introduces a new text shaping infrastructure
powered by Benoit Kugler's Go source-port of harfbuzz.
This shaper can properly display complex scripts and RTL
text. This commit changes the signature of the text.Shaper
function, which is a breaking API change.
The new functionality is available via opentype.ParseHarfbuzz,
which configures a text.Shaper leveraging the new backend.
References: https://todo.sr.ht/~eliasnaur/gio/146
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
We cannot find a way to trigger this flickering
condition anymore, and so we're removing the logic
guarding against it.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit introduces logic to skip painting the
selection rectangle on lines prior to the line
containing the beginning of the selection.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This change makes material.Clickable propagate the constraints it is
invoked with to the widget being made clickable. Without this, the
internal use of layout.Stack resets the minimum constraints to zero.
This has the confusing effect of breaking a working layout when you
decide to wrap one element in a Clickable, which I think is sufficiently
surprising that we should eliminate the footgun.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit adds a check that caret coordinates never exceed
the max constraints of the editor.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
It's now possible to directly user pointer.Cursor to add to the ops.
pointer.CursorText.Add(gtx.Ops)
This is an API change. Use pointer.Cursor directly instead of CursorNameOp.
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit fixes the position returned by Editor.CaretCoords
to account for the scroll position of the editor. Without this
change, the returned coordinates can easily overflow the boundaries
of the editor widget when it has been scrolled on either axis.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
For some reason, widget.Editor had a Seek method that ignored
the supplied offset and always seeked to offset zero. This
made it impossible to use it like any other io.Seeker. This
commit simply honors the requested offset.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Pointer padding was introduced in bfece0beba.
I don't remember why, and its commit message doesn't say. Regardless, adding
padding outside a widget's reported dimensions doesn't seem like a good idea
(see #365), and this change removes it.
Fixes: https://todo.sr.ht/~eliasnaur/gio/365
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We'd like to re-use the Editor.closestPosition seeking for
segmentIterator.Next; this change extracts the state-less logic
into functions.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This change implements reporting of the caret position from Editor, as well
as Windows, macOS, Android support. As a result, the IME composition window
on Windows and macOS is now positioned correctly.
References: https://todo.sr.ht/~eliasnaur/gio/246
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit adds a testcase to catch unexpected panics in the
editor's scroll offset logic introduced by using different
setting combinations that affect editor layout. It also fixes
a panic for single-line editors with alignments other than
text.Start.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit ensures that the edit buffer used by widget.Editor
does not get EOF when trying to read zero bytes from the
underlying buffer, which eliminates a panic when calling
Editor.SelectedText().
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Only rune positions are tracked for carets, and they only need adjusting
when changing Editor content, not just for re-layout.
Signed-off-by: Elias Naur <mail@eliasnaur.com>