The target of FocusOp is too subtle; be explicit instead and remove
any doubt.
Multiple SoftKeyboardOp in a single frame is rare, but if they do occur,
they should behave as if they were from separate frames: the last one
applies.
As a side-effect the key event router can be much simplified.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The semantics were relaxed in a previous commit; this change renames
to operations accordingly.
API change. Use gofmt to adjust your code accordingly:
gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()'
gofmt -r 'op.Push(a) -> op.Save(a)'
gofmt -r 'v.Pop() -> v.Load()'
gofmt -r 'op.StackOp -> op.StateOp'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Commit gioui.org/commit/94d242d18c9245 broke Editor and Label clipping,
most visible for single-line Editors. Restore the correct clipping.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The Editor will handle CTRL+C and CTRL+V. The CTRL+V will paste the
content on the Editor, and CTRL+C will copy all the Editor content.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
Move the replacing to Editor.prepend to fix SetText, and replace with
space instead of nothing to keep lines separated even in single-line
Editors.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The existing implementation cannot remove the focus of some widget,
doesn't have an option to focus without display the on-screen keyboard
and it automatically focuses the first InputOp, aggressively.
That change aims to make possible: remove focus from any widget. Add
focus without displaying the on-screen-keyboard/soft keyboard. Don't
automatically focus any widget. Don't recover focus when the widget is
visible again.
Fixes gio#180.
Signed-off-by: Inkeliz <inkeliz@inkeliz.com>
Commit https://gioui.org/commit/b331407e81456 added text layout and shaping
based on io.Reader and changed Editor to use it. Unfortunately, as ~inkeliz
discovered, caching of shapes were also lost.
~inkeliz suggested fix,
https://lists.sr.ht/~eliasnaur/gio-patches/patches/15059
adds caching of shapes to Editor to regain lost performance.
This change repairs the cache to work on io.Reader API, in hope that the
already complicated Editor won't need additional caching.
Before this change, text layouts were represented as a slice of (rune, advance)
pairs. Unfortunately, this representation doesn't lend itself to caching of
shaping results, so change the representation of a line of text to be a pair
of text and advances:
package text
type Layout {
Text string
Advances []fixed.Int26_6
}
The Text field can then be used in a cache key, assuming Advances is
consistent with it.
The end result is that the two shaper variants of text.Shaper is reduced to
just one, and the Len field field of text.Line is no longer needed.
The changed representation adds a bit of extra work to package opentype.
Cleaning that up is left as a future TODO.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
PaintOp.Rect is the wrong abstraction; it implies a clip operation
better handled by package clip, and not all paints need it (colors).
Furthermore, it's awkward to specify a PaintOp that fills up the
current clip area, regardless of its size.
Redefine PathOp to mean "fill current clip area".
API change. Replace uses of PaintOp.Rect with a TransformOp applied
before the PaintOp.
Leave a TODO for the PathOp infinity area.
Fixes gio#167
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Use op.Offset instead, or create and manipulate a f32.Affine2D.
API change. Update your code with a gofmt rule:
gofmt -r 'op.TransformOp{}.Offset -> op.Offset'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This change adds optional password masking to the Editor. To enable
this feature, set the new Mask field to a non-zero rune. Every rune
in the Editor's contents will be replaced by the mask rune in the
visual display, except for newlines. The actual contents of the
editor can still be accessed with Len, Text, and SetText.
Fixes gio#80
Signed-off-by: tainted-bit <sourcehut@taintedbit.com>
In preparation for adding editor masking, Editor can't rely on the
Rune and Len fields of the laid out text.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The caret x-offset tracks residual horizontal offset for arrow key
movements. Caret movement by the mouse should reset the residual.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
An interface for scaling dp and sp is overkill, at least for all
current uses. Make it a concrete struct type, and rename it to the
shorter and more precise Metric.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Fixes misaligned carets when the Editor text contains code points
represented by multiple UTF-8 bytes. Line lengths should be
measured in bytes instead of glyphs for caret positioning.
Signed-off-by: tainted-bit <sourcehut@taintedbit.com>
Then, make layout.Context.Now a field, copied from FrameEvent.Now.
API change:
gofmt -r 'gtx.Now() -> gtx.Now'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The funcs replace stack.Push and macro.Record, which become private.
This makes stack and macro faster to write, in particular for stacks
where you can just write the following line to save and restore the
state :
defer op.Push(ops).Pop()
This usage requires Push to return a pointer (since Pop has a pointer
receiver), or else the code doesn't compile.
For consistancy, I tried to do the same for op.Record, but this implied
to turn all the MacroOp fields into pointers, and this caused some
panics. As a result, op.Record doesn't return a pointer.
An other side effect pointed by Larry Clapp: StackOp and MacroOp are not
re-usable any more, you have to allocate a new one for each usage, using
the described funcs above.
Signed-off-by: Thomas Bruyelle <thomas.bruyelle@gmail.com>
Before this change, events were typically processed twice or more per
widget: once in the Layout method for refreshing the visual state, and
once per method that queries for state changes.
One example is widget.Clickable that processed events in both its Layout
and Clicked method.
This change establishes the convention that events are processed once, in
the Layout method. There are several advantages to that approach:
- Query methods such as Clickable.Clicked no longer need a layout.Context.
- State updates from events only occur in Layout.
- Widgets are simplified because they won't need a separate processEvents
(or similar) method and won't forget to call it from methods other than Layout.
- Useless calls to gtx.Events are avoided (gtx.Events only returns events
for the first call each frame for a given event.Tag).
The disadvantage is that state updates from input events will not appear
before Layout. For example, in the call sequence
var btn *widget.Clickable
if btn.Clicked() {...}
btn.Layout(...)
the Clicked call will not detect an incoming click until the frame after it
happened.
This is ok because
- The Gio event router automatically dispatches an extra frame after events
arrive, bounding the latency from events to queries such as Clicked to
at most one frame (~17 ms).
- The potential extra frame of latency does not apply to Layout methods as long
as they process events before drawing. In other words, the visual feedback
from input events are not delayed because of this change.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Change the definition of Widget from the implicit
type Widget func()
to the explicit functional
type Widget func(gtx layout.Context) layout.Dimensions
The advantages are numerous:
- Clearer connection between the incoming context and the output dimensions.
- Returning the Dimensions are impossible to omit.
- Contexts passed by value, so its fields can be exported
and freely mutated by the program.
The only disadvantage is the longer function literals and the many "returns".
What tipped the scales in favour of the explicit Widget variant is that type
aliases can dramatically shorten the literals:
type (
C = layout.Context
D = layout.Dimensions
)
widget := func(gtx C) D {
...
}
Note that the aliases are not part of the Gio API and it is up to each user
whether they want to use them.
Finally the Go proposal for lightweight function literals,
https://github.com/golang/go/issues/21498, may remove the disadvantage
completely in future.
Context becomes a plain struct with only public fields, and its Reset is
replaced by a NewContext convenience constructor.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Instead of
type Contraints struct {
Width, Height Constraint
}
use
type Constraints struct {
Min, Max image.Point
}
which leads to simpler use. For example, the Min method is trivally replaced by
the field, and the RigidConstraints constructor is no longer a net win.
API Change. Rewrites:
gofmt -r 'gtx.Constraints.Min() -> gtx.Constraints.Min'
gofmt -r 'gtx.Constraints.Width.Min -> gtx.Constraints.Min.X'
gofmt -r 'gtx.Constraints.Height.Min -> gtx.Constraints.Min.Y'
gofmt -r 'gtx.Constraints.Height.Max -> gtx.Constraints.Max.Y'
gofmt -r 'gtx.Constraints.Width.Max -> gtx.Constraints.Max.X'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Key had an unfortunate association with keyboard input.
This is an API change. The following rewrites were run to fixup
Gio code:
$ gofmt -r 'pointer.InputOp{Key:a} -> pointer.InputOp{Tag:a}' -w .
$ gofmt -r 'pointer.InputOp{Key:a, Grab:b} -> pointer.InputOp{Tag:a, Grab:b}' -w .
$ gofmt -r 'key.InputOp{Key:a} -> key.InputOp{Tag:a}' -w .
$ gofmt -r 'key.InputOp{Key:a, Focus:b} -> key.InputOp{Tag:a, Focus:b}' -w .
$ gofmt -r 'event.Key -> event.Tag' -w .
Signed-off-by: Elias Naur <mail@eliasnaur.com>
- Focused: returns whether editor is focused
- CaretPos: returns the text line & column numbers of the caret.
- CaretCoords: returns the x & y pixel coordinates of the caret.
- NumLines: returns the number of text lines in the editor
Signed-off-by: Larry Clapp <larry@theclapp.org>
Editor's event processing assumes the cached layout is valid, but
it might not be if the program changed the Editor text between calling
Layout and Events.
Fixes#85 (I think)
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Now that text layout and shaping operate on concrete sizes and not
units, Editor no longer needs to detect scaling changes. Remove it.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
First, replace LayoutOptions with an explicit maximum width parameter. The
single-field option struct doesn't carry its weight, and I don't think we'll
see more global layout options in the future. Rather, I expect options to cover
spans of text or be part of a Font.
Second, replace the unit.Converter with an scaled text size. It's simpler and
allow the Editor and similar widgets to easily detect whether their cached
layouts are stale. Package text no longer depends on package unit, which is
now dealt with at the widget-level only.
Finally, remove the Size field from Font. It was a design mistake: a Font is
assumed to cover all sizes, as evidenced by the FontRegistry disregarding
Size when looking up fonts.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
In preparation for using Shaper with an io.Reader, rework the API to not refer
to strings. In particular, introduce Glyph for holding the rune in addition to
the advance. For fast traversing of the underlying text, add Len to Line with
the UTF8 length.
Layout is a useless wrapper around []Line; remove it while we're
here.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Editor.Delete
Editor.Move
Editor.Insert
Move the Editor.command method up above all the functions it calls.
Signed-off-by: Larry Clapp <larry@theclapp.org>
MacroOp is about to lose the ability to run a different operation list
than the one it was recorded on. Text shape caches rely on that property,
and must use the new CallOp operation added for purpose.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
While here, unexport the Queue and Config fields. The NewContext
cosntructor is shorter, and there is no reason to expose the fields
to accidental mutation.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
When you press enter to "submit" an editor widget, don't also append the
newline to the editor text. Enter should be "submit" or "add newline"
but not both.
Also add parens to the Enter check: x && y || z => x && (y || z).
Signed-off-by: Larry Clapp <larry@theclapp.org>