Commit Graph

75 Commits

Author SHA1 Message Date
Elias Naur 3944ef4b2e ui: merge package input
Event handling is as fundamental as operations, so move the input
package declarations to package ui.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-09-24 22:24:10 +02:00
Elias Naur 5c9d35c186 ui/app,ui/app/internal/gl: work around golang.org/issue/34474
Apparently, the (*syscall.LazyProc).Call does not keep its arguments
alive across calls.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-09-23 20:26:52 +01:00
Elias Naur 069bb0e7cd ui/app: merge goString implementations and add test
Fixes gio#30

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-26 21:19:58 +01:00
Elias Naur 8700a8ffc3 ui/key,ui/pointer: rename HandlerOp to InputOp
"Input" is more specific and reads better than "handler".

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-26 18:07:48 +01:00
Elias Naur a112a580a7 ui/app(internal/gpu: remove unused parameters
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-25 23:58:19 +01:00
Daniel Martí 2542c55e9d all: fix some issues spotted by static analysis
First, vet was upset by two incorrect fmt verbs. One was an extra %x,
when there was just one argument, so remove it. Another was a %p with a
non-pointer. It's a struct, so for now simply use %#v.

Second, staticcheck found some unused or unnecessary bits of code;
remove the obvious ones.

Finally, staticcheck also complained about some error strings which were
capitalized or had periods. Adjust those, which also makes all error
messages more consistent.

Signed-off-by: Daniel Martí <mvdan@mvdan.cc>
2019-08-25 22:41:05 +01:00
Elias Naur c3f30188a5 all: delete unused variables
Found by Daniel Martí.

Fixes gio#24

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-24 18:25:37 +01:00
Elias Naur 9520a9278f ui/app/internal/gpu: set the default material to black
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-22 11:25:11 +02:00
Elias Naur 340fff9814 ui/key: rename ChordEvent to just Event
Event is like pointer.Event and we don't want the stuttering of
key.KeyEvent.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-11 12:50:40 +02:00
Elias Naur 2a0b0077da ui/app: (wasm) add checks for required extensions
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-10 00:49:28 +02:00
Elias Naur dd35a48a61 ui/paint: rename the draw package
The draw package name clashes with the standard library draw package.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-07 20:11:53 +02:00
Elias Naur 6e26c92c75 all: remove exported Decode methods on operations
Add decode functions to the packages that need them instead. For
TransformOp that is used in multiple packages, add the decode
function to the internal ops package.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-07 17:21:34 +02:00
Elias Naur 4d66669a9e app/internal/gpu: rename opClip to clipOp
To better match ClipOp, which was renamed from OpClip.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-07 17:21:34 +02:00
Elias Naur eaa4efe5af all: add missing licence headers
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-07 17:21:34 +02:00
Elias Naur b3517a365e ui,internal/ops,internal/opconst: move OpsReader to internal ops package
To avoid import cycles, move the op constants to its own package,
internal/opconst.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-07 17:21:26 +02:00
Elias Naur fe20cde393 ui: rename TransformOp.Mul to Multiply and split InvTransform
Multiply is a bit longer but more clear. InvTransform was really
two operations: Invert and Transform.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-07 14:47:14 +02:00
Larry Clapp a14e818299 draw: Fix spelling of Bezier
Sometimes it was "bezier", sometimes "beziér".  Capitalize and put
accent on first e.  https://en.wikipedia.org/wiki/Bézier_curve

Signed-off-by: Larry Clapp <larry@theclapp.org>
2019-08-05 19:18:10 +02:00
Elias Naur 73b1e64209 ui/input: change Queue to return Events one at a time
By returning all events, widgets that might return early from its
event loop might throw away subsequent events. Instead of requiring
those widgets to store the event list, convert input.Queue to step
through the available events one at a time.

Functional revert of 1735d5ced8.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-01 18:56:49 +02:00
Elias Naur bfece0beba ui: change area ops to use rectangles, not sizes
And then use the more general rectangles to add a buffer around
text.Editor click and scroll area.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-01 10:06:19 +02:00
Elias Naur 5f2adf9b2f ui: get rid of Inf
It's not worth the special cases. Use a large value where needed
(layout.List, text.Editor...) instead.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-29 12:12:51 +02:00
Elias Naur 5e1f078b12 ui: merge Transform into TransformOp
The separate Transform type is not worth its weight.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-29 02:50:55 -07:00
Elias Naur d178167c3b ui/app/internal/gpu: add workaround for render corruption
Fixes gio#13

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-29 02:50:50 -07:00
Elias Naur c1128e7f8a ui/app/internal/gpu: only apply clear optimization for rect clips
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-24 20:16:38 -07:00
Elias Naur 9e0e4af8c6 ui/app,ui/key: move TextInputState from key to internal package
Clients have no need for the TextInputState type.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-21 13:12:24 +02:00
Elias Naur 3f7735ccdf ui/app/internal/input: redraw if focus events was added
The key queue might generate focus events. Schedule a redraw if so.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-21 12:50:53 +02:00
Elias Naur c94315119b ui/app/internal/input: only drop handlers completely when inactive
Delete a redundant loop; dropHandlers already does the required work.

Fixes pointer event issues found after pointer events with no side
effects no longer trigger redraws.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-18 21:06:06 +02:00
Elias Naur d9d8df989d ui/app: rename Window.Redraw to Invalidate to match ui.InvalidateOp
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-18 18:45:46 +02:00
Elias Naur 84fb7279eb ui/draw: rename ImageOp.Img to Src
To match widget.Image.Src field name.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-18 15:58:11 +02:00
Elias Naur 46cee54dd6 io/app/internal/input: go fmt
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-12 20:47:29 +02:00
Elias Naur 2296393471 ui/system: move package ui/input/system
Just like the pointer and key packages.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-12 15:54:41 +02:00
Elias Naur 86533ae683 ui/input/system: introduce package for system events
And add ProfileOp and ProfileEvent for registering and receiving
profile data.

Remove the Profiling field and Timings method from app.Window.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-12 15:31:29 +02:00
Elias Naur 032e9a380e ui/app,ui/internal/input: move InvalidateOp summary to Router
In preparation for extracting more op types in Router.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-12 15:11:20 +02:00
Elias Naur ba18817400 ui/app/internal/input: add tracking up updates to handlerEvents
In preparation for only redrawing when new events are available.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-12 14:34:24 +02:00
Elias Naur cbdda4e9c5 ui/input: move Router and input queues to internal package
Now that only app.Window needs the Router, make it unavailable for
clients.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-12 13:51:00 +02:00
Elias Naur 3a6fda129a ui: shorten OpReader.Decode for loops
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-12 11:44:50 +02:00
Elias Naur 38ec6a8831 ui/draw: rename ColorOp.Col to Color 2019-07-05 17:14:57 +02:00
Elias Naur 33fc35f58d ui/draw: switch to color.RGBA for colors
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-07-02 14:56:48 +02:00
Elias Naur 7aa7bb3be4 ui: rename ops to have Op suffixed, not prefixed
Match Go's FooError name pattern.

While we're here, rename RedrawOp to InvalidateOp.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-21 17:01:45 +02:00
Elias Naur 1f809234b8 ui/app/internal/gpu: replace look up texture with calculation
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-10 01:18:23 +02:00
Elias Naur eddc0c948e ui/app/internal/gpu: fix stenciling on the iOS simulator
It seems that the iOS simulator can return NaN from texture2D, so
even though width == 0, the resulting cover is not.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-09 22:21:25 +02:00
Elias Naur 0138544242 ui/app/internal/gl: fix GetProgramInfoLog and GetShaderInfoLog
I should read the manual more carefully.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-09 21:19:50 +02:00
Elias Naur bd005a09e3 ui/app/internal/gpu: upload path data to GPU before re-use
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-08 18:30:04 +02:00
Elias Naur 86f6765e64 ui/app/internal/gl: avoid allocations when passing handles to C
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-02 22:51:33 +02:00
Elias Naur 659a85aae0 ui/app/internal/gpu: add specialized path cache to avoid key allocations
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-02 22:45:44 +02:00
Elias Naur 1e38eec0ab ui: build paths as ops
Instead of allocating and constructing a clip path, store path data
directly in op lists. Use separate op lists for cached text layout
paths.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-02 22:18:04 +02:00
Elias Naur 0d2cffe196 ui: let OpsReader keep track of references
Instead of exposing the entire reference slice, return the relevant
references from Next.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-02 19:17:53 +02:00
Elias Naur 5966aab77e ui: move ops reader to ui package
To prepare support for cached OpBlock to refer to other Ops lists.

The exposure of OpsReader is alleviated by the removal of the Refs
and Data accessors for Ops.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-02 19:17:53 +02:00
Elias Naur 7ae8fdaae7 ui/app/internal/gpu: track image and color in a state stack
Just like the other drawing state, the current image or color must
be tracked in a stack.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-01 18:43:51 +02:00
Elias Naur 00a87f542d ui: introduce OpColor, a specialized OpImage for uniform colors
To avoid allocating an image.Image for OpImage.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-01 13:01:51 +02:00
Elias Naur 0061c73a89 ui: split OpImage into OpImage and OpDraw
In preparation for an OpColor (and future OpGradient and similar).

Label and Editor no longer take an explicit source image. They
draw with the current image.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-06-01 12:44:49 +02:00