This commit ensures that the dimensions returned by material.List
include the size of the scrollbar when the scrollbar is set to
the Occupy AnchorStrategy.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This change ensures that the scrollbar anchors to the proper edge of the
content even when the list was drawn with a zero minimum constraint.
Without this, the layout.Direction used to anchor the scrollbar will choose
to use the minimum size and anchor it to the opposite edge of the content.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
The scrollbar implementation prior to this change only adjusted
list.Position.Offset. This works in all circumstances except when
list.Position.BeforeEnd=false. If the position indicates that the
scroll position is at the end of the list, the offset is ignored.
This change ensures that manually dragging the scrollbar always
causes BeforeEnd to be set to true. If the drag ends with the
scrollbar at the end of the list, BeforeEnd will be set
automatically by the next list.Layout call, so this doesn't
prevent the list from optimizing for that case in general.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
To use these lists instead of layout.List, callers simply need to
change declarations of layout.List to widget.List, and to change
calls to layout.List.Layout to material.List(th,&list).Layout.
So this:
var list layout.List
list.Layout(gtx, 10, func(gtx C, index int) D {
return material.Body1(th, fmt.Sprintf("%d", index)).Layout(gtx)
})
Becomes:
var list widget.List
material.List(th, &list).Layout(gtx, 10, func(gtx C, index int) D {
return material.Body1(th, fmt.Sprintf("%d", index)).Layout(gtx)
})
Naturally, the material.ListStyle type supports tweaking the scrollbar's
appearance and behavior.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This is a breaking change as Icon.Layout no longer requests a size.
Before:
sz := unit.Dp(20)
ic.Layout(gtx, sz)
After:
sz := gtx.Metric.Px(unit.Dp(20))
gtx.Constraints.Min = image.Pt(sz, 0)
ic.Layout(gtx)
Fixes gio#240
Signed-off-by: pierre <pierre.curto@gmail.com>
In the new compute renderer, clipping to a complex shape is slower than
filling it. Swap the clip shapes for drawing text so that the text shape
itself is last, and therefore used for filling.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Before this change, a radio button with the empty key ("") would be
displayed as hovering if no other button were.
It's still not possible to have no radio buttons selected when one of
them is the empty key. If that's becomes necessary, Enum.Value can be
converted to a *string.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
checkable.layout forces the label to take up at least constraints.min
space. However, for min == max, the total checkbox plus label would then
overflow. The minimum constraint doesn't seem necessary anymore, so drop
it.
Remove a superfluous layout.W layout as well.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
For example, ButtonLeft may be the right-most button for a left-handed user.
Rename the button names to match their intended use.
This is an API change. Use the following commands to update your
projects:
$ gofmt -r 'pointer.ButtonLeft -> pointer.ButtonPrimary' -w .
$ gofmt -r 'pointer.ButtonRight -> pointer.ButtonSecondary' -w .
$ gofmt -r 'pointer.ButtonMiddle -> pointer.ButtonTertiary' -w .
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Commit 94d242d broke the widget.Image's Scale field so
that it no longer had any effect on the actual size of
the displayed image. This commit fixes that, as well as
adding tests to confirm that the widget.Image type
scales appropriately with DPI changes and its own Scale
field.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
The order of subtraction when calculating f.pos from value was wrong,
so setting a minimum value for a Float never really worked, although
min = 0 worked as intended which is why this probably went unnoticed.
Signed-off-by: vsariola <5684185+vsariola@users.noreply.github.com>
If you created an Editor and immediately SetCaret, it panicked because
e.lines was nil and it looked at e.lines[0].
- Add e.makeValid at the top of SetCaret.
- Add a test case for this situation.
Signed-off-by: Larry Clapp <larry@theclapp.org>
- Allow dragging to be on both horizontal and vertical axes at once.
- Split Editor.caret.pos into caret.start and caret.stop. caret.start is
the old caret.pos, and is both the position of the caret, and also the
start of selected text. caret.end is the end of the selected text.
Start can be after end, e.g. after after Shift-DownArrow.
- Update caret.end after a mouse drag, and various shifted keys
(Shift-UpArrow, Shift-DownArrow, etc).
- Change Shortcut-C to copy only the selected text, not the whole editor
text.
- Add Shortcut-X to copy and delete selected text, and Shortcut-A to
select all text.
- The various Insert/Delete/etc functions now overwrite or delete the
selection, as appropriate.
- Change MoveCaret to accept a distance for selection end, as well.
Change SetCaret to accept a selection end offset.
- Add SelectionLen to get the selection length, Selection to get
selection offsets, SelectedText to get the selected text, and
ClearSelection to clear the selection.
- Add a rudimentary selection unit test, and extend the deleteWord unit
test with some text selection cases.
- Add SelectionColor to material.EditorStyle, which defaults to
Theme.Palette.ContrastBg.
Signed-off-by: Larry Clapp <larry@theclapp.org>
- Move caret from editBuffer.caret to Editor.caret.pos.ofs and related
refactoring. Move other fields in Editor.caret into Editor.caret.pos.
- Refactor several functions to change a position passed into them,
rather than changing e.rr.caret directly.
- Add editBuffer.Seek().
- Remove editBuffer.dump().
- Change Editor.Move to MoveCaret.
- Add Editor.SetCaret.
- Updated tests.
Signed-off-by: Larry Clapp <larry@theclapp.org>
The target of FocusOp is too subtle; be explicit instead and remove
any doubt.
Multiple SoftKeyboardOp in a single frame is rare, but if they do occur,
they should behave as if they were from separate frames: the last one
applies.
As a side-effect the key event router can be much simplified.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Adding an axis to the Float widget, allows positioning the Slider one not only horizontally but also vertically.
Also update the fill ops while there.
Signed-off-by: pierre <pierre.curto@gmail.com>
The semantics were relaxed in a previous commit; this change renames
to operations accordingly.
API change. Use gofmt to adjust your code accordingly:
gofmt -r 'op.Push(a).Pop() -> op.Save(a).Load()'
gofmt -r 'op.Push(a) -> op.Save(a)'
gofmt -r 'v.Pop() -> v.Load()'
gofmt -r 'op.StackOp -> op.StateOp'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Remove padding from the sides of the Slider to align them with
other components.
However, since sliders still need to be used with fingers try to
enforce a minimum finger height, if there is sufficient room.
The sides don't need similar treatment since after grabbing it's
possible to move the finger beyond the touch area, without losing
interaction.
To not enforce finger size, the theme can be adjusted:
theme.FingerSize = unit.Px(0)
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
Knowing whether a widget is being interacted with allows to implement
bi-directional updates without feedbacks.
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This CL introduces 2 new path builders:
- Outline which takes a PathSpec to be outlined
- Stroke which takes a PathSpec and a stroke style, to stroke a path.
typically, code like this:
var p clip.Path
...
p.Outline().Add(o)
should be replaced with:
var p clip.Path
...
clip.Outline{Path: p.End()}.Op().Add(o)
similarly, stroking should be modified from:
var p clip.Path
...
p.Stroke(width, clip.StrokeStyle{...}).Add(o)
to:
var p clip.Path
...
clip.Stroke{Path: p.End(), Style: clip.StrokeStyle{Width:...}}.Op().Add(o)
here are tentative 'rf' scripts (see rsc.io/rf for more details):
```
ex {
import "gioui.org/op";
import "gioui.org/op/clip";
var p clip.Path;
var o *op.Ops;
p.Outline().Add(o) -> clip.Outline{Path:p.End()}.Op().Add(o);
}
ex {
import "gioui.org/op";
import "gioui.org/op/clip";
var o *op.Ops;
var p clip.Path;
var sty clip.StrokeStyle;
var width float32;
p.Stroke(width, sty).Add(o) -> \
clip.Stroke{ \
Path:p.End(), \
Style: clip.StrokeStyle{ \
Width: width, \
}}.Op().Add(o);
}
```
Signed-off-by: Sebastien Binet <s@sbinet.org>