Commit Graph

18 Commits

Author SHA1 Message Date
Elias Naur 936c266b03 all: [API] split operation stack into per-state stacks
The op.Save and Load methods exist to support the need for
transformation, clip, pointer area state to behave as stacks. For
example, layout needs to apply an offset to its children but not
subsequent operations.

Before this change, op.Save and Load were used to save and restore the
state:

    ops := new(op.Ops)
    // Save state.
    state := op.Save(ops)
    // Apply offset.
    op.Offset(...).Add(ops)
    // Draw with offset applied.
    draw(ops)
    // Restore state.
    state.Load()

A drawback with the op.Save mechanism is that there is no direct
connection between the state change and the saving and loading of state.
This causes confusion as to when a Save/Load is needed and who is
responsible for performing them, which leads to subtle bugs and over-use
of Save/Loads.

This change gets rid of the general state stack and replaces it with
per-state stacks. There is now a stack for transformation, clip, pointer
areas, and they can only be restored by the code pushing state to them.
The example above now becomes:

    ops := new(op.Ops)
    // Push offset to the transformation stack.
    stack := op.Offset(...).Push(ops)
    // Draw with offset applied.
    draw(ops)
    // Restore state.
    stack.Pop()

For convenience, transformation also be Add'ed if the stack operation is
not required.

Simple state such as the current material no longer has a way to be
restored; it is assumed the client of a PaintOp adds their desired
material operation before it.

API change: replace op.Save/Load with explicit Push/Pop scopes for
op.TransformOps, pointer.AreaOps, clip.Ops.

To ease porting, this change retains a version of op.Save/Load that
saves and restores the transformation and clip stacks. It also retains
an Add method for clip.Op.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-10-08 17:21:56 +02:00
Elias Naur 06ce077436 op/clip: compute bounds during Path build
The current renderer transforms and processes paths before sending them
to the GPU. It can compute bounds during processing.

The new renderer passes paths verbatim to the GPU, but needs the bounds
for constructing clip bounds.

This change computes the bounds during construction, so it is available
at use. As a bonus for storing the bounds with the path, path caches
(such as for storing text fragments) automatically reuse the bounds
calculations as well.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-27 16:49:06 +02:00
pierre ac800a9d8f op/clip: optimize zero corner radius in RRect if pixel-aligned
Signed-off-by: pierre <pierre.curto@gmail.com>
2021-03-16 19:00:47 +01:00
Egon Elbre 9cb9e67a8e op/clip: remove Border
Border can be expressed in-terms of clip.Stroke:

  clip.Stroke{
      Path: clip.UniformRRect(r, rr).Ops(ops),
      Style: clip.StrokeStyle{Width: width},
  }.Add(ops)

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2021-03-14 13:28:21 +01:00
Egon Elbre fecfbbb050 op/clip: expose Circle.Path and RRect.Path.
These can be nicely used together with clip.Stroke.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2021-03-14 13:28:21 +01:00
Egon Elbre d994d092ae op/clip: use absolute coordinates in RRect
This avoids issues with floating point drift.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2021-03-14 10:10:00 +01:00
Egon Elbre ee8e267d22 op/clip: add Circle and Path.CubeTo
Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2021-03-14 10:08:50 +01:00
Egon Elbre 65a2410bb9 op/clip: ensure that roundRect is always closed
Floating point error may accumulate and the round rect may not
necessarily close up entirely. Add an additional "Close" to ensure
it's properly closed.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2021-03-13 13:49:59 +02:00
Elias Naur cd47a158a2 op/clip: move Rect to shapes.go
It's a specialized shape like the others.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-01-19 20:31:29 +01:00
Chris Waldon d93874005c op/clip: document dimensions of Border.
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2021-01-19 20:30:51 +01:00
Sebastien Binet e71bf13c9a gpu,op/clip: implement dashed stroked paths
Signed-off-by: Sebastien Binet <s@sbinet.org>
2020-12-09 11:23:13 +01:00
Sebastien Binet be89f8b945 all: introduce Outline and Stroke builders
This CL introduces 2 new path builders:
- Outline which takes a PathSpec to be outlined
- Stroke which takes a PathSpec and a stroke style, to stroke a path.

typically, code like this:

  var p clip.Path
  ...
  p.Outline().Add(o)

should be replaced with:

  var p clip.Path
  ...
  clip.Outline{Path: p.End()}.Op().Add(o)

similarly, stroking should be modified from:

  var p clip.Path
  ...
  p.Stroke(width, clip.StrokeStyle{...}).Add(o)

to:

  var p clip.Path
  ...
  clip.Stroke{Path: p.End(), Style: clip.StrokeStyle{Width:...}}.Op().Add(o)

here are tentative 'rf' scripts (see rsc.io/rf for more details):

  ```
  ex {
  	import "gioui.org/op";
  	import "gioui.org/op/clip";

  	var p clip.Path;
  	var o *op.Ops;

  	p.Outline().Add(o) -> clip.Outline{Path:p.End()}.Op().Add(o);
  }

  ex {
  	import "gioui.org/op";
  	import "gioui.org/op/clip";

  	var o *op.Ops;
  	var p clip.Path;
  	var sty clip.StrokeStyle;
  	var width float32;

  	p.Stroke(width, sty).Add(o) ->   \
	    clip.Stroke{                 \
		Path:p.End(),            \
		Style: clip.StrokeStyle{ \
		    Width: width,        \
	    }}.Op().Add(o);
  }
  ```

Signed-off-by: Sebastien Binet <s@sbinet.org>
2020-12-09 09:44:15 +01:00
Sebastien Binet ae256b5be8 op/clip: use stroked path to draw Border
Signed-off-by: Sebastien Binet <s@sbinet.org>
2020-11-10 16:41:14 +01:00
Sebastien Binet 936eb52b7e all: rename clip.Path.End into clip.Path.Outline
Signed-off-by: Sebastien Binet <s@sbinet.org>
2020-11-10 15:58:07 +01:00
Chris Waldon 685e0772a3 op/clip: add UniformRRect to create rects with uniform corner radii
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2020-10-22 18:57:43 +02:00
Chris Waldon 8bdca84c56 op/clip: export Op method of clip shapes
This allows passing the resulting clip.Op types into functions that
draw shapes.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2020-10-22 18:57:40 +02:00
Elias Naur c76b42e486 op/clip,widget: add clip.Border and widget.Border
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-07-09 19:55:37 +02:00
Elias Naur d572aa23ac op/clip: split Rect into pixel-aligned Rect and rounded RRect
The pixel-aligned Rect is more efficient and easier to use in the common case
of layout clipping.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-07-09 18:33:00 +02:00