Instead of
type Contraints struct {
Width, Height Constraint
}
use
type Constraints struct {
Min, Max image.Point
}
which leads to simpler use. For example, the Min method is trivally replaced by
the field, and the RigidConstraints constructor is no longer a net win.
API Change. Rewrites:
gofmt -r 'gtx.Constraints.Min() -> gtx.Constraints.Min'
gofmt -r 'gtx.Constraints.Width.Min -> gtx.Constraints.Min.X'
gofmt -r 'gtx.Constraints.Height.Min -> gtx.Constraints.Min.Y'
gofmt -r 'gtx.Constraints.Height.Max -> gtx.Constraints.Max.Y'
gofmt -r 'gtx.Constraints.Width.Max -> gtx.Constraints.Max.X'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
material.Clickable is useful for adding a click response to any widget
or area.
Rename widget.Button to widget.Clickable to reflect the wider use
spectrum.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Before this change, the widget.Button.Layout method assumed the caller had set
up the pointer hit area before. Further, the very common rectangular hit
areas needed both an AreaOp and a widget.Button.Layout call.
Make widget.Button less subtle and more useful by setting up a
pointer hit area given by the incoming minimum constraints.
Drop a pointer.AreaOp made redundant by the change.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Setting a ColorOp before calling a widget function is too subtle.
Let the widget manage its color instead.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
We're about to introduce the Switch widget that re-uses the same
state type as CheckBox. The Bool name covers both uses.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Similar to the previous change to Enum, expose the current state of
the CheckBox. Rename the Checked method to just Update and get rid
of the SetChecked method.
Fixes gio#100
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The Value method both updated the enum value and returned it.
In order to access the current value withoutm, expose the Value
field of the enum and rename the method to Update. As a bonus we
can get rid of the SetValue method as well.
Updates gio#96
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The multitude of widget methods on Theme is unnecessary coupling in that all
possible widgets either have to be included in package material, or be
different than 3rd party widgets:
var th *Theme
// Core widget, calling a method on Theme.
th.Button(...).Layout(...)
// 3rd party widget, calling a function taking a Theme.
datepicker.New(th, ...).Layout(...)
Another reason for the Theme methods was to enable a poor man's
theme replacement, so that you could use the same code for
compatible themes. For example,
mat.Button(...).Layout(...)
would not need to change if the type of mat changed, as long as
the new type had a compatible method Button.
However, that point misses the fact that the mat variable had to
be declared somewhere, naming the theme package:
var mat *material.Theme (or, say, *cocoa.Theme)
A better and complete way to replace a theme is to use import renaming.
For example, to replace the material theme with a hypothetical Windows
theme, replace
import theme "gioui.org/widget/material"
with
import theme "github.com/somebody/windows
This change moves all Theme widget methods to be standalone functions,
and renames the widget style types accordingly.
For example, instead of the method
func (t *Theme) Button(...) Button
there is now a function
func Button(t *Theme, ...) ButtonStyle
Signed-off-by: Elias Naur <mail@eliasnaur.com>
There is nothing theme-specific about displaying images and icons,
so move the types from the material package to the generic widget
package.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This reverts commit 52ccc183b5.
Reason for revert:
This doesn't seem like a good idea after all. The reason for the change was to
propagate the minimum constraints to the button content. But in the simplest case,
a label, stretching the button will make the label stretch as well, leaving the label
top-aligned.
We'll revisit this issue if a real use-case comes up.
A previous change propagated the minimum layout constraints to Button's
content, which made Button no longer center its label when stretched.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The previous change fixed a regression where minimum constraints larger than 0
would not affect the button. This change moves the minimum constraints one
level lower so the content widget will see them as well. The wrapping
layout.Center ensures that any misbehaving widgets still end up centered.
Add a test to lock in the new behaviour and the previous fix.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Add ButtonLayout for adding button behaviour and style to arbitrary content such
as a combined icon-and-text button.
Fixes#43
Signed-off-by: metaclips <utimichael9@gmail.com>
The new field ImageOp.Rect is initialized to cover the entire source
image, but can be modified to draw only a section of it.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
First, replace LayoutOptions with an explicit maximum width parameter. The
single-field option struct doesn't carry its weight, and I don't think we'll
see more global layout options in the future. Rather, I expect options to cover
spans of text or be part of a Font.
Second, replace the unit.Converter with an scaled text size. It's simpler and
allow the Editor and similar widgets to easily detect whether their cached
layouts are stale. Package text no longer depends on package unit, which is
now dealt with at the widget-level only.
Finally, remove the Size field from Font. It was a design mistake: a Font is
assumed to cover all sizes, as evidenced by the FontRegistry disregarding
Size when looking up fonts.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
It's one less type (Align) and shorter:
Before:
layout.Align(layout.Center).Layout(...)
After
layout.Center.Layout(...)
It is also safer: since `layout.Align(...)` was a casting operation,
the Go compiler would not complain about an incompatible constant.
For example, the widget/material package contained a wrong cast:
layout.Align(layout.Start)
which should have been
layout.Align(layout.W)
After this change, attempting `layout.Start.Layout(...)` result
in a compile error.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Similar to what a previous commit did for Flex, this change simplifies
Stack to just one Layout call:
layout.Stack{}.Layout(gtx,
layout.Stacked(func() {...}),
layout.Expanded(func() {...}),
)
Signed-off-by: Elias Naur <mail@eliasnaur.com>
With the simplification of MacroOp, it is now possible to simplify
the Flex API to just a single Layout method, similar to List:
layout.Flex{}.Layout(gtx,
layout.Rigid(func() { ... }),
layout.Flexed(0.5, func() { ... }),
)
Signed-off-by: Elias Naur <mail@eliasnaur.com>
The ability to invoke other operation lists belongs in the new CallOp.
While we're here, make MacroOp.Add use a pointer receiver to match the
other methods.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Remembering the order of the corners in the RoundRect is difficult,
which suggest that RoundRect should be a struct with named fields.
Do that, and make Rect the special case where corner radii are all
zero.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
Determining the enabled state of a widget from whether its Clicked method has
been called only works for button-like widgets. For example, it's not clear a
Clicked method is appropriate for a CheckBox.
Remove the feature for now, and let's find a better design in the future.
As a nice side effect, we can now process events in Layout methods, so that
buttons react to user input even when Clicked is not called.
Signed-off-by: Elias Naur <mail@eliasnaur.com>